ADVENTURE · BIG GAME / MARATHON

Apocalypse

The world is ending. Your team has 90 minutes

80 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)

No payment upfront · Confirmed in 2 hours

Apocalypse

GETTING IN

Easy to join, no setup needed

Three things to know before your team plays.

Web-based

Runs entirely in browser. No installs, no plugins, no admin permissions.

Any device

Laptop, desktop, tablet, or phone — same experience across screens.

Recommended browsers

Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.

THE STORY

What awaits your team

The outbreak hit overnight. The city is overrun, the streets are no longer safe, and your team is one of the last groups with the technical skills to stop it. Your mission: get to the lab, develop a vaccine, distribute it before the last research center falls. Four locations stand between the team and the cure.

Each location has its own threat profile. The research center has zombies between you and the scientist's research notes. The street is open ground where dynamite is the only thing that works. The power station's grid is dead and you have to reroute it. The lab is intact but the synthesis sequence is hidden across the previous three sites.

Find the vaccine together. Or watch the city fall.

GAME STAGES

Inside the experience — 4 stages

Stage 1 visual — placeholder

Stage 1

Research Center

The scientist's diary holds the formula, but the pages are scattered across the building and the zombies got there first. Your team navigates the corridors avoiding contact — every encounter costs the whole team one life. Find every page before the lives run out.

Stage 2 visual — placeholder

Stage 2

The Street

The diary leads to the power station, but the streets between are crawling. Dynamite is the only thing that works. Your team coordinates throws, timing, and routes to clear the path without wasting charges.

Stage 3 visual — placeholder

Stage 3

Power Station

The lab needs electricity. The grid is offline. Your team positions generators in the right rooms, routes the cabling, and brings the system back up — all while the building's automated defenses misfire because the security AI is half-corrupted.

Stage 4 visual — placeholder

Stage 4

Laboratory

The lab is intact. Combine the diary fragments, the salvaged components, and the synthesis clues from the previous three stages to produce a working vaccine. Wrong combination resets the synthesis. Right combination saves what's left of the city.

Two ways to play Apocalypse

Pick how your team experiences the activity. Each format has its own flow.

LIVE FORMAT

Big Game

Pick this if your team has a single moment to gather.

Length
70–90 minutes
Players
Up to 10,000 in one live session
Setup
Single Zoom + live host + in-game chat
Best for
Quarterly all-hands · Holiday parties · Kickoffs

How it unfolds

  1. Connection

    Schedule + custom landing page with join button.

  2. Intro & teams

    Host welcomes, divides into teams. ~5 min.

  3. Gameplay

    Players solve puzzles in the 2D world via in-game chat.

  4. Wrap-up & analytics

    Top teams celebrated. HR receives detailed analytics on team performance.

ASYNC FORMAT

Game Marathon

Pick this if your team is distributed across time zones.

Length
1–5 days window
Players
Up to 10,000 — team or solo play
Setup
Self-onboarded via platform + in-game chat
Best for
Distributed teams · Onboarding cohorts · Multi-region offices

How it unfolds

  1. Setup

    Schedule window + custom landing page with join link.

  2. Self-onboarding

    Pick avatar, play solo or create a team room.

  3. Async play

    Progress at own pace. 20-40 min play time per player.

  4. Final scoreboard & analytics

    Scoreboard publishes rankings. HR receives detailed analytics.

MAKE IT YOURS

Customize Apocalypse for your team

Three layers of customization. Make the game distinctly yours.

  • TYPE 1

    Your team as the response squad

    The pre-mission briefing reads off your real org chart — engineers run the power station, scientists work the lab, ops leads navigate the streets. Each person plays close to what they actually do at work.

  • TYPE 2

    Your products as the salvaged tools

    Components, weapons, and lab equipment are themed to your real products. The vaccine's active ingredients reference your product catalog. Players spot the references unprompted and start posting about them in chat — that's the moment it works.

  • TYPE 3

    Your strategy as the synthesis recipe

    The vaccine recipe in the lab maps to your annual strategy or quarterly OKRs — combine the right ingredients in the right order to win. The metaphor writes itself at strategy off-sites.

Most popular for: company anniversaries · Christmas corporate · major team celebrations

FREQUENTLY ASKED

Questions about this game

What HR leads usually ask before booking Apocalypse.

Book Apocalypse

Pick format, team size, and date — price updates instantly.

FORMAT
players

Min 15 · Max 10,000 · Priced by next tier up

Customization (optional · $500 each)

ESTIMATED PRICE

$1,100

For 50 players · Big Game · 50-tier base $1,100 · base price · customization adds 25-50%

Earliest: 3 days from today

No payment required upfront · Confirmation within 2 business hours

Ready to book Apocalypse?

Pick your date, we'll handle the rest.

No payment required upfront · Confirmation within 2 business hours

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