Web-based
पूरी तरह browser में चलता है। कोई installs नहीं, कोई plugins नहीं, कोई admin permissions नहीं।
MYSTERY · BIG GAME / MARATHON
An ancient relic is stolen. Your team runs the investigation
70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Upfront payment नहीं · 2 hours में confirmation

GETTING IN
टीम के खेलने से पहले जानने वाली तीन बातें।
पूरी तरह browser में चलता है। कोई installs नहीं, कोई plugins नहीं, कोई admin permissions नहीं।
Laptop, desktop, tablet, या phone — सभी screens पर एक ही experience।
Stable performance के लिए Chrome या Safari। Connectivity issues हों तो VPN disable करें।
THE STORY
The Dragon's Tear — an ancient crystal that has shielded the city for centuries — is gone from the burgomaster's chambers, taken from an alcove behind a red dragon tapestry. Your team arrives as the investigators of record. The burgomaster hands over a search warrant and one piece of advice: start with the church and the tavern.
This is a real investigation, not a guided tour. Search the witnesses — market baskets, priests' satchels, a Bible with a coded note tucked inside — collect evidence and solve what it points to. An alchemist's box with rotating dials. A philosopher's stone that has to be brewed from eight ingredients and a recipe you find on the way. Each stage runs on its own mechanic, and each one moves faster with more eyes on it.
You will deal with Burgomaster Philip, Father Paolo, an alchemist hiding behind a false statue, a dock trader, and a mute boy who saw the thief leave. At the closed hearing, five suspects sit in one room: Brunhilde, Hans the Fat, Bess, Rudiger and Mattias.
Down the abandoned well, past the pressure plates, the thief is waiting to be named.
GAME STAGES
Stage 1
One lead at the scene: a violet liquid that ate through the lock. With a warrant in hand the team works the city, from the Drunken Dragon tavern to the church. Search witnesses, read the coded note, gather eight ingredients, brew the philosopher's solution from the recipe you found, and open the alchemists' hidden club behind a puzzle box of rotating dials.
Stage 2
The burgomaster puts all five suspects in one room. No more walking the city — now it is only logic and how carefully you read stage one. Each question the team assembled from the evidence has to be aimed at someone, and the team votes on the target with a five-second window to change its mind. Aim right and the suspect slips or contradicts themselves. Aim wrong and you lose time on a false trail.
Stage 3
A tip about a trader at the docks sends the team into the slums. Three hidden coins buy a conversation with the street kids, who know where to find the one witness who actually saw the thief. The trail ends at an abandoned well: tie off the rope, climb down, get past the spike traps, weigh down four pressure plates at once, and open the last door.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
चुनें कि आपकी team activity कैसे experience करे। हर format का अपना flow है।
LIVE FORMAT
इसे चुनें अगर आपकी टीम के पास इकट्ठा होने का एक मौका है।
कैसे unfold होता है
Connection
Schedule + join button के साथ custom landing page।
Intro & teams
Host welcome करता है, teams में बाँटता है। ~5 मिनट।
Gameplay
Players in-game chat के ज़रिए 2D world में puzzles solve करते हैं।
Wrap-up & analytics
Top teams celebrated। HR को team performance पर detailed analytics मिलते हैं।
ASYNC FORMAT
इसे चुनें अगर आपकी टीम कई time zones में फैली है।
कैसे unfold होता है
Setup
Schedule window + join link के साथ custom landing page।
Self-onboarding
Avatar चुनें, solo खेलें या team room बनाएँ।
Async play
अपनी रफ़्तार पर आगे बढ़ें। हर player के लिए 20-40 मिनट play time।
Final scoreboard & analytics
Scoreboard rankings publish करता है। HR को detailed analytics मिलते हैं।
इसे अपना बनाएँ
Customization की तीन परतें। Game को विशेष रूप से अपना बनाएँ।
TYPE 1
The five suspects at the hearing become your leadership team, your mascot, or the characters from your own product world. The burgomaster who opens the case greets your CEO by name. Watching a colleague squirm under questioning is the part people talk about afterward.
TYPE 2
The stolen relic becomes your product, your award, or your anniversary artifact. Your crest hangs in the burgomaster's hall, your colors run through the tavern and the alchemists' club, and the evidence carries your marks.
TYPE 3
Company milestones become clues, and internal references become the coded note. Teams who know the story spot it three pieces of evidence early — which is precisely the reward you want for people who have been paying attention.
इनके लिए सबसे लोकप्रिय: company anniversaries · Christmas corporate · प्रमुख team celebrations
FREQUENTLY ASKED
The Dragon's Tear book करने से पहले HR leads आमतौर पर ये पूछते हैं।
Format, team size, और date चुनें — price तुरंत update होती है।
अपनी date चुनें, बाक़ी हम संभाल लेंगे।
Upfront payment नहीं · 2 business hours में confirmation
और भी देखें