TYPE 1
आपकी team in-game characters के रूप में
असली team members, mascots, या आपके games के characters NPCs के रूप में।
ASYNC FORMAT
A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.









PROGRAM BUILDER
Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.
Your program
≈33 min
2 blocks in the program
A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.
Most often picked
Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.
NO FRICTION
The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.
01
No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.
02
Work laptop, home desktop, or a phone on the train — the same experience on all of them.
03
Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.
04
Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.
PLATFORM
A participant needs one link; you need one screen. Below are recordings from the platform itself.
One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.
Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.
Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.
CUSTOMIZATION
Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.
इसे अपना बनाएँ
Customization की तीन परतें। Game को विशेष रूप से अपना बनाएँ।
TYPE 1
असली team members, mascots, या आपके games के characters NPCs के रूप में।
TYPE 2
Logo और brand elements game environments के लिए native — locations, items, UI।
TYPE 3
Company milestones, products, और internal references puzzles, dialogues, और tasks में बुनी गईं।
इनके लिए सबसे लोकप्रिय: company anniversaries · Christmas corporate · प्रमुख team celebrations
HR लीडर्स क्या कहते हैं
“We tried 4 vendors before HeySparko. With Apocalypse and Bureau of Magical Affairs, our 240-person engineering org actually showed up. The post-game energy in standups the next morning was something we hadn't seen in months.”
Sarah Mitchell
VP, People Operations · Series B SaaS · 240 employees
“Onboarding 80 hires across 6 time zones used to mean bad Zoom theater. Game Marathon let our cohort play through Last Temple Mystery over 4 days, async. New hires actually knew each other's names by the time their first project landed.”
Marcus Chen
Director of People Engagement · Distributed B2B SaaS · 600 employees
“What sold us: HeySparko built our CTO into the actual game as a character. Our engineers — who never engage with HR programs — reposted the recording in #general. We've been running quarterly Big Games since. Annual retention bumped from 72% to 84%.”
Jessica Rodriguez
Head of Talent & Culture · Distributed engineering org · 350 employees
“For our 1,200-person all-hands, we expected logistics chaos. HeySparko ran it across 3 simultaneous game instances with zero coordination on our side. The bespoke story integrated our Q3 wins. Two CEOs from our portfolio companies asked who we used.”
David Kim
Chief People Officer · Enterprise SaaS · 1,200 employees
“Our annual Christmas party was always the same: dinner, awkward small talk, half the team leaving by 9pm. We ran Wintervald Hotel Mystery instead — 180 people, 2 hours, branded with our company history. Best office party anyone remembered.”
Rachel Bennett
Head of People · Mid-market fintech · 180 employees
“We needed compliance training for HIPAA — typically 90 minutes of slides, 30% completion. We worked with HeySparko on a custom mini-game version — same content, story-driven format. 94% completion in the first week, and people asked when the next module ships.”
Priya Patel
Senior People Partner · Healthcare-tech · 450 employees
QUESTIONS
NOT SURE THIS IS THE FORMAT?
If an async window isn't right for your team, the same catalog runs live — and every game below plays in either format.
The live format: one Zoom, a professional host, 70 to 90 minutes, everyone together. Pick this when your team has a single moment to gather.
See the live format →Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Whodunits worked from evidence and interrogation. Interrogate suspects, weigh the alibis, name the culprit.
Browse mysteries →हम 20 मिनट की कॉल में format, game selection, और team structure पर चर्चा करते हैं — कोई लंबा discovery नहीं, कोई slide pitch नहीं। आप एक concrete recommendation और चाहें तो calendar slot के साथ कॉल खत्म करते हैं।