Berbasis web
Berjalan sepenuhnya di browser. Tanpa instalasi, tanpa plugin, tanpa izin admin.
MISTERI · BIG GAME / MARATHON
An ancient relic is stolen. Your team runs the investigation
70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Tanpa pembayaran di muka · Konfirmasi dalam 2 jam

CARA BERGABUNG
Tiga hal yang perlu diketahui sebelum tim Anda bermain.
Berjalan sepenuhnya di browser. Tanpa instalasi, tanpa plugin, tanpa izin admin.
Laptop, desktop, tablet, atau ponsel — pengalaman yang sama di semua layar.
Chrome atau Safari untuk performa stabil. Matikan VPN jika mengalami masalah konektivitas.
CERITA
The Dragon's Tear — an ancient crystal that has shielded the city for centuries — is gone from the burgomaster's chambers, taken from an alcove behind a red dragon tapestry. Your team arrives as the investigators of record. The burgomaster hands over a search warrant and one piece of advice: start with the church and the tavern.
This is a real investigation, not a guided tour. Search the witnesses — market baskets, priests' satchels, a Bible with a coded note tucked inside — collect evidence and solve what it points to. An alchemist's box with rotating dials. A philosopher's stone that has to be brewed from eight ingredients and a recipe you find on the way. Each stage runs on its own mechanic, and each one moves faster with more eyes on it.
You will deal with Burgomaster Philip, Father Paolo, an alchemist hiding behind a false statue, a dock trader, and a mute boy who saw the thief leave. At the closed hearing, five suspects sit in one room: Brunhilde, Hans the Fat, Bess, Rudiger and Mattias.
Down the abandoned well, past the pressure plates, the thief is waiting to be named.
TAHAPAN GAME
Tahap 1
One lead at the scene: a violet liquid that ate through the lock. With a warrant in hand the team works the city, from the Drunken Dragon tavern to the church. Search witnesses, read the coded note, gather eight ingredients, brew the philosopher's solution from the recipe you found, and open the alchemists' hidden club behind a puzzle box of rotating dials.
Tahap 2
The burgomaster puts all five suspects in one room. No more walking the city — now it is only logic and how carefully you read stage one. Each question the team assembled from the evidence has to be aimed at someone, and the team votes on the target with a five-second window to change its mind. Aim right and the suspect slips or contradicts themselves. Aim wrong and you lose time on a false trail.
Tahap 3
A tip about a trader at the docks sends the team into the slums. Three hidden coins buy a conversation with the street kids, who know where to find the one witness who actually saw the thief. The trail ends at an abandoned well: tie off the rope, climb down, get past the spike traps, weigh down four pressure plates at once, and open the last door.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Pilih bagaimana tim Anda mengalami aktivitas ini. Setiap format punya alurnya sendiri.
FORMAT LANGSUNG
Pilih ini jika tim Anda punya satu momen untuk berkumpul.
Bagaimana alurnya
Koneksi
Jadwal + landing page khusus dengan tombol join.
Intro & tim
Pemandu menyambut, membagi tim. ~5 mnt.
Gameplay
Pemain memecahkan teka-teki di dunia 2D lewat chat dalam game.
Penutup & analitik
Tim teratas dirayakan. HR menerima analitik mendetail tentang performa tim.
FORMAT ASINKRON
Pilih ini jika tim Anda tersebar di berbagai zona waktu.
Bagaimana alurnya
Setup
Jendela jadwal + landing page khusus dengan link join.
Onboarding mandiri
Pilih avatar, main solo atau buat ruang tim.
Main asinkron
Maju sesuai ritme sendiri. 20-40 mnt waktu main per pemain.
Papan skor final & analitik
Papan skor menerbitkan peringkat. HR menerima analitik mendetail.
JADIKAN MILIK ANDA
Tiga lapis kustomisasi. Buat game ini benar-benar milik Anda.
TYPE 1
The five suspects at the hearing become your leadership team, your mascot, or the characters from your own product world. The burgomaster who opens the case greets your CEO by name. Watching a colleague squirm under questioning is the part people talk about afterward.
TYPE 2
The stolen relic becomes your product, your award, or your anniversary artifact. Your crest hangs in the burgomaster's hall, your colors run through the tavern and the alchemists' club, and the evidence carries your marks.
TYPE 3
Company milestones become clues, and internal references become the coded note. Teams who know the story spot it three pieces of evidence early — which is precisely the reward you want for people who have been paying attention.
Paling populer untuk: anniversary perusahaan · Natal korporat · perayaan tim besar
SERING DITANYAKAN
Yang biasanya ditanyakan HR lead sebelum memesan The Dragon's Tear.
Pilih format, ukuran tim, dan tanggal — harga diperbarui seketika.
Pilih tanggal Anda, sisanya kami yang urus.
Tanpa pembayaran di muka · Konfirmasi dalam 2 jam kerja
LEBIH BANYAK UNTUK DIJELAJAHI