ASYNC FORMAT

Online marathon for your team

A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.

  • Play as a team or solo — both standings run in parallel
  • Break between blocks and come back later
  • The program is assembled from ready-made blocks
  • platform holds 10,000+ at once
  • window from one to five days
  • browser, no installs

Dipercaya oleh tim HR di seluruh dunia

  • Aviatrix
  • BGaming
  • Semrush
  • Exely
  • Planner5D
  • Colvir
  • Owlcat Games
  • Enterra Soft
  • Humbleteam

PROGRAM BUILDER

Assemble the marathon from blocks

Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.

Your program

≈33 min

2 blocks in the program

2D quests

30 min

A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.

Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.

NO FRICTION

It's simple — even if half the team isn't into games

The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.

  • 01

    A link, nothing else

    No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.

  • 02

    Laptop, phone, tablet

    Work laptop, home desktop, or a phone on the train — the same experience on all of them.

  • 03

    No gaming experience needed

    Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.

  • 04

    Moderators on call

    Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.

PLATFORM

One link to get in — and the whole marathon in view

A participant needs one link; you need one screen. Below are recordings from the platform itself.

  • In within seconds

    One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.

  • Chat and moderation

    Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.

  • Answers and results live

    Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.

CUSTOMIZATION

How the game becomes a game about your company

Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.

JADIKAN MILIK ANDA

Kustomisasi untuk tim Anda

Tiga lapis kustomisasi. Buat game ini benar-benar milik Anda.

  • TYPE 1

    Tim Anda menjadi karakter dalam game

    Anggota tim asli, maskot, atau karakter dari game Anda sebagai NPC.

  • TYPE 2

    Brand Anda terintegrasi secara natural

    Logo dan elemen brand secara alami menyatu dengan lingkungan game — lokasi, item, UI.

  • TYPE 3

    Cerita Anda dirajut ke dalam game

    Tonggak perusahaan, produk, dan referensi internal dirajut ke dalam teka-teki, dialog, dan tugas.

Paling populer untuk: anniversary perusahaan · Natal korporat · perayaan tim besar

APA KATA PEMIMPIN HR

Cerita dari pemimpin HR

  • Kami mencoba 4 vendor sebelum HeySparko. Dengan Apocalypse dan Bureau of Magical Affairs, organisasi engineering 240 orang kami benar-benar hadir. Energi di standup keesokan paginya adalah sesuatu yang sudah berbulan-bulan tidak kami lihat.

    Sarah Mitchell

    VP, People Operations · Series B SaaS · 240 karyawan

  • Onboarding 80 karyawan baru di 6 zona waktu dulunya berarti teater Zoom yang buruk. Game Marathon memungkinkan kohort kami memainkan Last Temple Mystery selama 4 hari, asinkron. Karyawan baru sudah saling tahu nama sebelum proyek pertama mereka dimulai.

    Marcus Chen

    Director of People Engagement · Distributed B2B SaaS · 600 karyawan

  • Yang membuat kami yakin: HeySparko membangun CTO kami menjadi karakter sebenarnya dalam permainan. Engineer kami — yang tidak pernah terlibat dengan program HR — memposting ulang rekamannya di #general. Kami telah menjalankan Big Game kuartalan sejak saat itu. Retensi tahunan naik dari 72% menjadi 84%.

    Jessica Rodriguez

    Head of Talent & Culture · Distributed engineering org · 350 karyawan

  • Untuk acara seluruh perusahaan 1.200 orang kami, kami mengharapkan kekacauan logistik. HeySparko menjalankannya di 3 instans permainan simultan tanpa koordinasi sama sekali dari pihak kami. Cerita khusus mengintegrasikan kemenangan Q3 kami. Dua CEO dari perusahaan portofolio kami bertanya siapa yang kami gunakan.

    David Kim

    Chief People Officer · Enterprise SaaS · 1,200 karyawan

  • Pesta Natal tahunan kami selalu sama: makan malam, obrolan canggung, separuh tim pulang jam 9 malam. Sebagai gantinya, kami menjalankan Wintervald Hotel Mystery — 180 orang, 2 jam, dengan branding sejarah perusahaan kami. Pesta kantor terbaik yang pernah diingat siapa pun.

    Rachel Bennett

    Head of People · Mid-market fintech · 180 karyawan

  • Kami membutuhkan pelatihan kepatuhan untuk HIPAA — biasanya 90 menit slide, tingkat penyelesaian 30%. Kami bekerja dengan HeySparko pada versi mini-game khusus — konten yang sama, format berbasis cerita. Penyelesaian 94% di minggu pertama, dan orang-orang bertanya kapan modul berikutnya akan dirilis.

    Priya Patel

    Senior People Partner · Healthcare-tech · 450 karyawan

QUESTIONS

Quick answers about the marathon format

Mari bicarakan acara Anda

Kami membahas format, pemilihan game, dan struktur tim dalam panggilan 20 menit — tanpa discovery yang berlarut-larut, tanpa pitch slide. Anda mengakhiri panggilan dengan rekomendasi konkret dan, jika diinginkan, slot di kalender.