TYPE 1
Tim Anda menjadi karakter dalam game
Anggota tim asli, maskot, atau karakter dari game Anda sebagai NPC.
ASYNC FORMAT
A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.









PROGRAM BUILDER
Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.
Your program
≈33 min
2 blocks in the program
A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.
Most often picked
Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.
NO FRICTION
The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.
01
No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.
02
Work laptop, home desktop, or a phone on the train — the same experience on all of them.
03
Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.
04
Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.
PLATFORM
A participant needs one link; you need one screen. Below are recordings from the platform itself.
One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.
Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.
Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.
CUSTOMIZATION
Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.
JADIKAN MILIK ANDA
Tiga lapis kustomisasi. Buat game ini benar-benar milik Anda.
TYPE 1
Anggota tim asli, maskot, atau karakter dari game Anda sebagai NPC.
TYPE 2
Logo dan elemen brand secara alami menyatu dengan lingkungan game — lokasi, item, UI.
TYPE 3
Tonggak perusahaan, produk, dan referensi internal dirajut ke dalam teka-teki, dialog, dan tugas.
Paling populer untuk: anniversary perusahaan · Natal korporat · perayaan tim besar
APA KATA PEMIMPIN HR
“Kami mencoba 4 vendor sebelum HeySparko. Dengan Apocalypse dan Bureau of Magical Affairs, organisasi engineering 240 orang kami benar-benar hadir. Energi di standup keesokan paginya adalah sesuatu yang sudah berbulan-bulan tidak kami lihat.”
Sarah Mitchell
VP, People Operations · Series B SaaS · 240 karyawan
“Onboarding 80 karyawan baru di 6 zona waktu dulunya berarti teater Zoom yang buruk. Game Marathon memungkinkan kohort kami memainkan Last Temple Mystery selama 4 hari, asinkron. Karyawan baru sudah saling tahu nama sebelum proyek pertama mereka dimulai.”
Marcus Chen
Director of People Engagement · Distributed B2B SaaS · 600 karyawan
“Yang membuat kami yakin: HeySparko membangun CTO kami menjadi karakter sebenarnya dalam permainan. Engineer kami — yang tidak pernah terlibat dengan program HR — memposting ulang rekamannya di #general. Kami telah menjalankan Big Game kuartalan sejak saat itu. Retensi tahunan naik dari 72% menjadi 84%.”
Jessica Rodriguez
Head of Talent & Culture · Distributed engineering org · 350 karyawan
“Untuk acara seluruh perusahaan 1.200 orang kami, kami mengharapkan kekacauan logistik. HeySparko menjalankannya di 3 instans permainan simultan tanpa koordinasi sama sekali dari pihak kami. Cerita khusus mengintegrasikan kemenangan Q3 kami. Dua CEO dari perusahaan portofolio kami bertanya siapa yang kami gunakan.”
David Kim
Chief People Officer · Enterprise SaaS · 1,200 karyawan
“Pesta Natal tahunan kami selalu sama: makan malam, obrolan canggung, separuh tim pulang jam 9 malam. Sebagai gantinya, kami menjalankan Wintervald Hotel Mystery — 180 orang, 2 jam, dengan branding sejarah perusahaan kami. Pesta kantor terbaik yang pernah diingat siapa pun.”
Rachel Bennett
Head of People · Mid-market fintech · 180 karyawan
“Kami membutuhkan pelatihan kepatuhan untuk HIPAA — biasanya 90 menit slide, tingkat penyelesaian 30%. Kami bekerja dengan HeySparko pada versi mini-game khusus — konten yang sama, format berbasis cerita. Penyelesaian 94% di minggu pertama, dan orang-orang bertanya kapan modul berikutnya akan dirilis.”
Priya Patel
Senior People Partner · Healthcare-tech · 450 karyawan
QUESTIONS
NOT SURE THIS IS THE FORMAT?
If an async window isn't right for your team, the same catalog runs live — and every game below plays in either format.
The live format: one Zoom, a professional host, 70 to 90 minutes, everyone together. Pick this when your team has a single moment to gather.
See the live format →Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Whodunits worked from evidence and interrogation. Interrogate suspects, weigh the alibis, name the culprit.
Browse mysteries →Kami membahas format, pemilihan game, dan struktur tim dalam panggilan 20 menit — tanpa discovery yang berlarut-larut, tanpa pitch slide. Anda mengakhiri panggilan dengan rekomendasi konkret dan, jika diinginkan, slot di kalender.