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MISTÉRIO · BIG GAME / MARATHON
An ancient relic is stolen. Your team runs the investigation
70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Sem pagamento adiantado · Confirmação em 2 horas

ACESSO
Três coisas para saber antes de a equipe jogar.
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A HISTÓRIA
The Dragon's Tear — an ancient crystal that has shielded the city for centuries — is gone from the burgomaster's chambers, taken from an alcove behind a red dragon tapestry. Your team arrives as the investigators of record. The burgomaster hands over a search warrant and one piece of advice: start with the church and the tavern.
This is a real investigation, not a guided tour. Search the witnesses — market baskets, priests' satchels, a Bible with a coded note tucked inside — collect evidence and solve what it points to. An alchemist's box with rotating dials. A philosopher's stone that has to be brewed from eight ingredients and a recipe you find on the way. Each stage runs on its own mechanic, and each one moves faster with more eyes on it.
You will deal with Burgomaster Philip, Father Paolo, an alchemist hiding behind a false statue, a dock trader, and a mute boy who saw the thief leave. At the closed hearing, five suspects sit in one room: Brunhilde, Hans the Fat, Bess, Rudiger and Mattias.
Down the abandoned well, past the pressure plates, the thief is waiting to be named.
ETAPAS DO JOGO
Etapa 1
One lead at the scene: a violet liquid that ate through the lock. With a warrant in hand the team works the city, from the Drunken Dragon tavern to the church. Search witnesses, read the coded note, gather eight ingredients, brew the philosopher's solution from the recipe you found, and open the alchemists' hidden club behind a puzzle box of rotating dials.
Etapa 2
The burgomaster puts all five suspects in one room. No more walking the city — now it is only logic and how carefully you read stage one. Each question the team assembled from the evidence has to be aimed at someone, and the team votes on the target with a five-second window to change its mind. Aim right and the suspect slips or contradicts themselves. Aim wrong and you lose time on a false trail.
Etapa 3
A tip about a trader at the docks sends the team into the slums. Three hidden coins buy a conversation with the street kids, who know where to find the one witness who actually saw the thief. The trail ends at an abandoned well: tie off the rope, climb down, get past the spike traps, weigh down four pressure plates at once, and open the last door.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Escolha como sua equipe vai viver a atividade. Cada formato tem seu fluxo.
FORMATO AO VIVO
Escolha este se sua equipe tem um único momento para se reunir.
Como acontece
Conexão
Agenda + landing page personalizada com botão de acesso.
Intro e times
O anfitrião dá as boas-vindas e divide os times. ~5 min.
Jogo
Os jogadores resolvem enigmas no mundo 2D pelo chat dentro do jogo.
Encerramento e analytics
Os melhores times são celebrados. O RH recebe analytics detalhados sobre o desempenho da equipe.
FORMATO ASSÍNCRONO
Escolha este se sua equipe está espalhada por vários fusos horários.
Como acontece
Configuração
Janela agendada + landing page personalizada com link de acesso.
Auto-onboarding
Escolha avatar, jogue solo ou crie uma sala de equipe.
Jogo assíncrono
Avance no próprio ritmo. 20-40 min de jogo por jogador.
Placar final e analytics
O placar publica os rankings. O RH recebe analytics detalhados.
DEIXE DO SEU JEITO
Três camadas de personalização. Faça do jogo algo decididamente seu.
TYPE 1
The five suspects at the hearing become your leadership team, your mascot, or the characters from your own product world. The burgomaster who opens the case greets your CEO by name. Watching a colleague squirm under questioning is the part people talk about afterward.
TYPE 2
The stolen relic becomes your product, your award, or your anniversary artifact. Your crest hangs in the burgomaster's hall, your colors run through the tavern and the alchemists' club, and the evidence carries your marks.
TYPE 3
Company milestones become clues, and internal references become the coded note. Teams who know the story spot it three pieces of evidence early — which is precisely the reward you want for people who have been paying attention.
Mais popular para: aniversários da empresa · Natal corporativo · grandes celebrações de equipe
PERGUNTAS FREQUENTES
O que líderes de RH costumam perguntar antes de reservar The Dragon's Tear.
Escolha formato, tamanho da equipe e data — o preço atualiza na hora.
Escolha sua data, a gente cuida do resto.
Sem pagamento adiantado · Confirmação em 2 horas úteis
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