TYPE 1
Sua equipe como personagens do jogo
Membros reais da equipe, mascotes ou personagens dos seus jogos virando NPCs.
ASYNC FORMAT
A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.









PROGRAM BUILDER
Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.
Your program
≈33 min
2 blocks in the program
A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.
Most often picked
Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.
NO FRICTION
The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.
01
No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.
02
Work laptop, home desktop, or a phone on the train — the same experience on all of them.
03
Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.
04
Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.
PLATFORM
A participant needs one link; you need one screen. Below are recordings from the platform itself.
One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.
Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.
Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.
CUSTOMIZATION
Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.
DEIXE DO SEU JEITO
Três camadas de personalização. Faça do jogo algo decididamente seu.
TYPE 1
Membros reais da equipe, mascotes ou personagens dos seus jogos virando NPCs.
TYPE 2
Logo e elementos de marca integrados nativamente aos cenários do jogo — locais, itens, interface.
TYPE 3
Marcos da empresa, produtos e referências internas costurados em enigmas, diálogos e missões.
Mais popular para: aniversários da empresa · Natal corporativo · grandes celebrações de equipe
O QUE OS LÍDERES DE RH DIZEM
“Tentamos 4 fornecedores antes do HeySparko. Com Apocalypse e Bureau of Magical Affairs, nossa organização de engenharia de 240 pessoas realmente apareceu. A energia nos standups da manhã seguinte era algo que não víamos há meses.”
Sarah Mitchell
VP, People Operations · Series B SaaS · 240 funcionários
“Onboarding de 80 contratações em 6 fusos horários costumava significar teatro Zoom ruim. Game Marathon permitiu que nossa turma jogasse Last Temple Mystery ao longo de 4 dias, assíncrono. Os novos funcionários sabiam os nomes uns dos outros antes do primeiro projeto começar.”
Marcus Chen
Director of People Engagement · Distributed B2B SaaS · 600 funcionários
“O que nos convenceu: HeySparko construiu nosso CTO como um personagem real no jogo. Nossos engenheiros — que nunca se engajam com programas de RH — reposterem a gravação no #general. Estamos rodando Big Games trimestrais desde então. A retenção anual subiu de 72% para 84%.”
Jessica Rodriguez
Head of Talent & Culture · Distributed engineering org · 350 funcionários
“Para nosso all-hands de 1,200 pessoas, esperávamos caos logístico. HeySparko rodou em 3 instâncias simultâneas de jogo com zero coordenação do nosso lado. A história sob medida integrou nossas vitórias do Q3. Dois CEOs das nossas empresas em portfólio perguntaram quem usávamos.”
David Kim
Chief People Officer · Enterprise SaaS · 1,200 funcionários
“Nossa festa de fim de ano anual era sempre a mesma: jantar, conversa desconfortável, metade da equipe saindo às 21h. Em vez disso, fizemos Wintervald Hotel Mystery — 180 pessoas, 2 horas, com a marca da história da nossa empresa. A melhor festa de escritório de que alguém se lembra.”
Rachel Bennett
Head of People · Mid-market fintech · 180 funcionários
“Precisávamos de treinamento de compliance para HIPAA — tipicamente 90 minutos de slides, 30% de conclusão. Trabalhamos com HeySparko em uma versão personalizada de mini-game — mesmo conteúdo, formato baseado em história. 94% de conclusão na primeira semana, e as pessoas perguntaram quando o próximo módulo sai.”
Priya Patel
Senior People Partner · Healthcare-tech · 450 funcionários
QUESTIONS
NOT SURE THIS IS THE FORMAT?
If an async window isn't right for your team, the same catalog runs live — and every game below plays in either format.
The live format: one Zoom, a professional host, 70 to 90 minutes, everyone together. Pick this when your team has a single moment to gather.
See the live format →Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Whodunits worked from evidence and interrogation. Interrogate suspects, weigh the alibis, name the culprit.
Browse mysteries →Discutimos formato, escolha de jogos e estrutura de equipe em uma chamada de 20 minutos — sem discovery prolongada, sem pitch de slides. Você sai com uma recomendação concreta e, se quiser, um horário no calendário.