Web-based
Runs entirely in browser. No installs, no plugins, no admin permissions.
ADVENTURE · BIG GAME / MARATHON
Decode an ancient temple before time runs out
70-90 min (Big Game) or 20-40 min play time across 1-5 days (Marathon) · 5-10,000 players
No payment upfront · Confirmed in 2 hours

GETTING IN
Three things to know before your team plays.
Runs entirely in browser. No installs, no plugins, no admin permissions.
Laptop, desktop, tablet, or phone — same experience across screens.
Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.
THE STORY
Your expedition starts in the village of the Keepers — descendants of Mayan priests who have held the dark back for centuries. Evil is moving again and they have called your team in to help. Not for free, though: whatever treasure you find on the way up is yours to keep.
You climb the pyramid floor by floor, collecting coins, chests and hidden caches, and weigh the haul at the sacred wealth stone — it only lets you through with enough. The health bar is shared by the whole team, so the meat, mushrooms and potions scattered around are worth grabbing, except that some of them are poisonous and only the scout and the priest can tell which.
Everyone plays a role with a power attached: scout, priest, spy, thief, berserker. You will need all five. A thunder god guards the floor of the elements, and above him a cult is already mid-ritual over the Heart of Kukulkan.
Solve the temple together — or stay sealed inside forever.
GAME STAGES
Stage 1
The Keepers explain what is coming and promise your team every treasure it finds. Sweep the map for coins, chests and buried caches, then weigh the haul at the sacred wealth stone — it opens only at the right count. First labyrinths and a rope bridge test coordination, and the shared health bar starts mattering immediately.
Stage 2
The first floor of the pyramid defends itself; it is named for the earth and built out of traps. Collect your super-power from the magic seals, then work the floor for coins — jigsaw an idol back together, read a hidden number out of the carvings, and pull treasure out of places clearly designed to punish you for reaching in. Enough coins at the wealth stone and the stairs open.
Stage 3
The air on the floor of the elements crackles, and for good reason: the thunder god guards it, and there are more traps here than on the floor below. Take your power from the seal, then push through the labyrinth of elements, the obstacle run and the hidden weaponry, covering each other by role. Then weigh the coins again.
Stage 4
The ritual over the Heart of Kukulkan has already begun. Gather what strength and treasure is left, climb to the roof, and plan the fight before you start it: the spy, the thief and the berserker each weaken the enemy differently, and the wounded are healed at the Altar of Restoration in exchange for ancient coins. Defend the heart and the ritual breaks.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Pick how your team experiences the activity. Each format has its own flow.
LIVE FORMAT
Pick this if your team has a single moment to gather.
How it unfolds
Connection
Schedule + custom landing page with join button.
Intro & teams
Host welcomes, divides into teams of 5-8. 5 min.
Gameplay
Avatars, 2D world, puzzles via in-game chat. 70 min.
Wrap-up & analytics
Top 3 teams celebrated. HR receives detailed analytics on team and individual performance.
ASYNC FORMAT
Pick this if your team is distributed across time zones.
How it unfolds
Setup
Schedule window + custom landing page with join link.
Self-onboarding
Pick avatar, play solo or create a team room.
Async play
Progress at own pace. 20-40 min play time per player.
Final scoreboard & analytics
Scoreboard publishes rankings. HR receives detailed analytics.
MAKE IT YOURS
Three layers of customization. Make the game distinctly yours.
TYPE 1
Real team members, mascots, or characters from your games as NPCs. Your CEO becomes the wise mentor in Last Temple. Your product mascot joins as a sidekick.
TYPE 2
Logo and brand elements native to game environments — locations, items, UI. The temple becomes your space. Game artifacts wear your colors.
TYPE 3
Company milestones, products, and inside references woven into puzzles, dialogues, and tasks. Anniversary as the plot. Products as artifacts.
Most popular for: company anniversaries · Christmas corporate · major team celebrations
FREQUENTLY ASKED
What HR leads usually ask before booking Last Temple Mystery.
Pick format, team size, and date — price updates instantly.
Pick your date, we'll handle the rest.
No payment required upfront · Confirmation within 2 business hours