ASYNC FORMAT

Online marathon for your team

A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.

  • Play as a team or solo — both standings run in parallel
  • Break between blocks and come back later
  • The program is assembled from ready-made blocks
  • platform holds 10,000+ at once
  • window from one to five days
  • browser, no installs

Trusted by teams worldwide

  • Aviatrix
  • BGaming
  • Semrush
  • Exely
  • Planner5D
  • Colvir
  • Owlcat Games
  • Enterra Soft
  • Humbleteam

PROGRAM BUILDER

Assemble the marathon from blocks

Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.

Your program

≈33 min

2 blocks in the program

2D quests

30 min

A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.

Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.

NO FRICTION

It's simple — even if half the team isn't into games

The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.

  • 01

    A link, nothing else

    No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.

  • 02

    Laptop, phone, tablet

    Work laptop, home desktop, or a phone on the train — the same experience on all of them.

  • 03

    No gaming experience needed

    Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.

  • 04

    Moderators on call

    Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.

PLATFORM

One link to get in — and the whole marathon in view

A participant needs one link; you need one screen. Below are recordings from the platform itself.

  • In within seconds

    One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.

  • Chat and moderation

    Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.

  • Answers and results live

    Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.

CUSTOMIZATION

How the game becomes a game about your company

Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.

MAKE IT YOURS

Customize for your team

Three layers of customization. Make the game distinctly yours.

  • TYPE 1

    Your team as in-game characters

    Real team members, mascots, or characters from your games as NPCs.

  • TYPE 2

    Your brand integrated natively

    Logo and brand elements native to game environments — locations, items, UI.

  • TYPE 3

    Your story woven into the game

    Company milestones, products, and inside references woven into puzzles, dialogues, and tasks.

Most popular for: company anniversaries · Christmas corporate · major team celebrations

WHAT HR LEADERS SAY

Stories from HR leaders

  • We tried 4 vendors before HeySparko. With Apocalypse and Bureau of Magical Affairs, our 240-person engineering org actually showed up. The post-game energy in standups the next morning was something we hadn't seen in months.

    Sarah Mitchell

    VP, People Operations · Series B SaaS · 240 employees

  • Onboarding 80 hires across 6 time zones used to mean bad Zoom theater. Game Marathon let our cohort play through Last Temple Mystery over 4 days, async. New hires actually knew each other's names by the time their first project landed.

    Marcus Chen

    Director of People Engagement · Distributed B2B SaaS · 600 employees

  • What sold us: HeySparko built our CTO into the actual game as a character. Our engineers — who never engage with HR programs — reposted the recording in #general. We've been running quarterly Big Games since. Annual retention bumped from 72% to 84%.

    Jessica Rodriguez

    Head of Talent & Culture · Distributed engineering org · 350 employees

  • For our 1,200-person all-hands, we expected logistics chaos. HeySparko ran it across 3 simultaneous game instances with zero coordination on our side. The bespoke story integrated our Q3 wins. Two CEOs from our portfolio companies asked who we used.

    David Kim

    Chief People Officer · Enterprise SaaS · 1,200 employees

  • Our annual Christmas party was always the same: dinner, awkward small talk, half the team leaving by 9pm. We ran Wintervald Hotel Mystery instead — 180 people, 2 hours, branded with our company history. Best office party anyone remembered.

    Rachel Bennett

    Head of People · Mid-market fintech · 180 employees

  • We needed compliance training for HIPAA — typically 90 minutes of slides, 30% completion. We worked with HeySparko on a custom mini-game version — same content, story-driven format. 94% completion in the first week, and people asked when the next module ships.

    Priya Patel

    Senior People Partner · Healthcare-tech · 450 employees

QUESTIONS

Quick answers about the marathon format

Talk to us about your event

We work through format, game selection, and team structure in a 20-minute call — no extended discovery, no deck pitch. You leave with a concrete recommendation and a calendar slot if you want one.