Web-based
Runs entirely in browser. No installs, no plugins, no admin permissions.
ADVENTURE · BIG GAME / MARATHON
Your team is trapped inside a retro arcade
90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
No payment upfront · Confirmed in 2 hours

GETTING IN
Three things to know before your team plays.
Runs entirely in browser. No installs, no plugins, no admin permissions.
Laptop, desktop, tablet, or phone — same experience across screens.
Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.
THE STORY
A computer virus has taken control of every piece of modern technology — from electronic doors to the cars in the parking lot — and is threatening to finish humanity off with it. Your team is the last option: get through the captured city and disarm the virus before it is too late.
You work through a 2D world stage by stage, and it only moves if you move together. While part of the team overloads the servers to crack the doors open, the rest wedge them; you dodge hardware that has turned on you, solve puzzles and break captchas. Each stage ends with a code word for the captain, and the health bar belongs to the whole team.
Grandpa Pitt, who runs the old electronics shop, plus his grandchildren and his assistant Tony — the last holdouts, because vintage hardware is beyond the virus's reach. And in the finale, an extremely obsolete digital assistant.
Beat the final boss together. Or stay locked in the office while the city burns.
GAME STAGES
Stage 1
It starts in an office whose electronic doors the virus has locked. You need to get out and reach the nearest old-electronics shop, which the virus cannot touch. Split the work: some players overload the servers to crack the doors open, the others wedge them before they slam. Then cross the parking lot dodging hardware that has turned hostile, and break the captcha that hands you the first code word.
Stage 2
The forgotten electronics shop is the last safe ground left, because old hardware is immune. It is run by the eccentric Grandpa Pitt, along with his grandchildren and his assistant Tony. Talk through the plan with them, then hunt down every component for an old computer across the back yard and the stockroom, solving what guards each one. Assemble the machine in the basement for the second code word.
Stage 3
You arrive on the desktop of the old computer, surrounded by the icons of games you grew up with. Talk to the obsolete digital assistant to find out what beating the virus actually takes, then play through all five mini-games — arcade shooter, Pac-Man, minesweeper, Tetris, platformer. Each one hides a fragment of the code and only releases it on a clear. First team to assemble the code wins.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Pick how your team experiences the activity. Each format has its own flow.
LIVE FORMAT
Pick this if your team has a single moment to gather.
How it unfolds
Connection
Schedule + custom landing page with join button.
Intro & teams
Host welcomes, divides into teams. ~5 min.
Gameplay
Players solve puzzles in the 2D world via in-game chat.
Wrap-up & analytics
Top teams celebrated. HR receives detailed analytics on team performance.
ASYNC FORMAT
Pick this if your team is distributed across time zones.
How it unfolds
Setup
Schedule window + custom landing page with join link.
Self-onboarding
Pick avatar, play solo or create a team room.
Async play
Progress at own pace. 20-40 min play time per player.
Final scoreboard & analytics
Scoreboard publishes rankings. HR receives detailed analytics.
MAKE IT YOURS
Three layers of customization. Make the game distinctly yours.
TYPE 1
Each team member becomes a recognizable 8-bit pixel sprite with custom palette, name tag, and a small idle animation. Used as the playable cast across all three stages. The sprite sheet ships with the package — teams reuse them for Slack emojis, internal newsletter mascots, holiday cards. One team made physical stickers.
TYPE 2
Stage 1's office layout maps to your real office — break room, meeting rooms, the corner with the bad WiFi. Adds an extra layer of recognition when the smart lock on the kitchen door turns hostile.
TYPE 3
The components Grandpa Pitt asks you to find in Stage 2 are themed to your real products. The killcode in Stage 3 is themed to your annual roadmap. Lands at kickoffs without anyone needing to explain the metaphor.
Most popular for: company anniversaries · Christmas corporate · major team celebrations
FREQUENTLY ASKED
What HR leads usually ask before booking Mission 8-Bit.
Pick format, team size, and date — price updates instantly.
Pick your date, we'll handle the rest.
No payment required upfront · Confirmation within 2 business hours
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