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MYSTERY · BIG GAME / MARATHON
An ancient relic is stolen. Your team runs the investigation
70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Keine Vorauszahlung · Bestätigung in 2 Stunden

EINSTIEG
Drei Dinge, die Sie wissen sollten, bevor Ihr Team spielt.
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Laptop, Desktop, Tablet oder Smartphone — gleiches Erlebnis auf allen Bildschirmen.
Chrome oder Safari für stabile Performance. Bei Verbindungsproblemen VPN deaktivieren.
DIE STORY
The Dragon's Tear — an ancient crystal that has shielded the city for centuries — is gone from the burgomaster's chambers, taken from an alcove behind a red dragon tapestry. Your team arrives as the investigators of record. The burgomaster hands over a search warrant and one piece of advice: start with the church and the tavern.
This is a real investigation, not a guided tour. Search the witnesses — market baskets, priests' satchels, a Bible with a coded note tucked inside — collect evidence and solve what it points to. An alchemist's box with rotating dials. A philosopher's stone that has to be brewed from eight ingredients and a recipe you find on the way. Each stage runs on its own mechanic, and each one moves faster with more eyes on it.
You will deal with Burgomaster Philip, Father Paolo, an alchemist hiding behind a false statue, a dock trader, and a mute boy who saw the thief leave. At the closed hearing, five suspects sit in one room: Brunhilde, Hans the Fat, Bess, Rudiger and Mattias.
Down the abandoned well, past the pressure plates, the thief is waiting to be named.
SPIEL-PHASEN
Phase 1
One lead at the scene: a violet liquid that ate through the lock. With a warrant in hand the team works the city, from the Drunken Dragon tavern to the church. Search witnesses, read the coded note, gather eight ingredients, brew the philosopher's solution from the recipe you found, and open the alchemists' hidden club behind a puzzle box of rotating dials.
Phase 2
The burgomaster puts all five suspects in one room. No more walking the city — now it is only logic and how carefully you read stage one. Each question the team assembled from the evidence has to be aimed at someone, and the team votes on the target with a five-second window to change its mind. Aim right and the suspect slips or contradicts themselves. Aim wrong and you lose time on a false trail.
Phase 3
A tip about a trader at the docks sends the team into the slums. Three hidden coins buy a conversation with the street kids, who know where to find the one witness who actually saw the thief. The trail ends at an abandoned well: tie off the rope, climb down, get past the spike traps, weigh down four pressure plates at once, and open the last door.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Wählen Sie, wie Ihr Team die Aktivität erlebt. Jedes Format hat seinen eigenen Ablauf.
LIVE-FORMAT
Wählen Sie das, wenn Ihr Team sich zu einem gemeinsamen Termin treffen kann.
So läuft es ab
Anbindung
Termin + eigene Landing Page mit Beitritts-Button.
Intro & Teams
Moderator begrüßt, teilt in Teams ein. ~5 Min.
Gameplay
Spieler lösen Rätsel in der 2D-Welt über den In-Game-Chat.
Abschluss & Analytics
Top-Teams werden gefeiert. HR erhält detaillierte Analytics zur Teamleistung.
ASYNC-FORMAT
Wählen Sie das, wenn Ihr Team über mehrere Zeitzonen verteilt ist.
So läuft es ab
Setup
Zeitfenster + eigene Landing Page mit Beitrittslink.
Self-Onboarding
Avatar wählen, solo spielen oder einen Team-Raum eröffnen.
Async-Spiel
Im eigenen Tempo voranschreiten. 20-40 Min Spielzeit pro Spieler.
Final-Scoreboard & Analytics
Das Scoreboard veröffentlicht die Platzierungen. HR erhält detaillierte Analytics.
MACHEN SIE ES ZU IHREM
Drei Anpassungsebenen. Machen Sie das Spiel unverwechselbar zu Ihrem.
TYPE 1
The five suspects at the hearing become your leadership team, your mascot, or the characters from your own product world. The burgomaster who opens the case greets your CEO by name. Watching a colleague squirm under questioning is the part people talk about afterward.
TYPE 2
The stolen relic becomes your product, your award, or your anniversary artifact. Your crest hangs in the burgomaster's hall, your colors run through the tavern and the alchemists' club, and the evidence carries your marks.
TYPE 3
Company milestones become clues, and internal references become the coded note. Teams who know the story spot it three pieces of evidence early — which is precisely the reward you want for people who have been paying attention.
Am beliebtesten für: Firmenjubiläen · Weihnachten im Unternehmen · große Teamfeiern
HÄUFIG GEFRAGT
Was HR-Verantwortliche typischerweise vor der Buchung von The Dragon's Tear fragen.
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Wählen Sie Ihren Termin, wir erledigen den Rest.
Keine Vorauszahlung erforderlich · Bestätigung innerhalb von 2 Geschäftsstunden
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