ADVENTURE · BIG GAME / MARATHON

Bureau of Magical Affairs

A secret office regulating magic. You're the new hires

90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)

No payment upfront · Confirmed in 2 hours

Bureau of Magical Affairs

GETTING IN

Easy to join, no setup needed

Three things to know before your team plays.

Web-based

Runs entirely in browser. No installs, no plugins, no admin permissions.

Any device

Laptop, desktop, tablet, or phone — same experience across screens.

Recommended browsers

Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.

THE STORY

What awaits your team

Professor Brum's magical cauldron sprung a leak, and now every object in his mansion has a mind of its own. The furniture is staging philosophical debates and refuses to do its job. Time anomalies are pulling mages into the wrong eras. Sleepfrogs in the forest are knocking field naturalists into hypnotic comas. And heavenly spirits have taken over a sky observatory and are tearing it apart with eternal wind.

Bureau No. 7 has called your team in to handle four open cases — back to back, before the chaos spreads. You play Bureau agents, splitting into squads of 5-8 to investigate each case in parallel. Every case is its own self-contained puzzle: track the source of the disturbance, interview the magical eyewitnesses, neutralize the anomaly without making it worse.

Close all four cases in 90 minutes. Or explain to the Director why the magical world is now leaking into ours.

GAME STAGES

Inside the experience — 4 stages

Stage 1 visual — placeholder

Stage 1

Philosophical Chaos at Brum's Mansion

The magical cauldron came alive. The furniture is debating philosophy and refuses to do its job. Your team's first case: figure out which spell got loose and restore order to the mansion before the chaos seeps outside.

Stage 2 visual — placeholder

Stage 2

The Chrono-Lift

Four time anomalies, four mages stuck in the wrong era — one in the age of dinosaurs, one in a utopian future. Your team navigates through time carefully: fast enough to free everyone, slow enough not to scramble the timeline further.

Stage 3 visual — placeholder

Stage 3

The Forest of Dreams and the Sleepfrogs

Two field naturalists are trapped in nightmare-induced hypnosis. The local sleepfrog population is the obvious suspect, but evidence points elsewhere. Your team investigates the forest, interviews the survivors, and figures out who (or what) is really pulling the strings.

Stage 4 visual — placeholder

Stage 4

Tower of the Forgotten Winds

Final case. The mage Yue Bo's observatory is under siege — heavenly spirits have taken it over and are tearing it apart with eternal wind. Combine everything learned across the previous three cases to drive the spirits out and seal the tower.

Two ways to play Bureau of Magical Affairs

Pick how your team experiences the activity. Each format has its own flow.

LIVE FORMAT

Big Game

Pick this if your team has a single moment to gather.

Length
70–90 minutes
Players
Up to 10,000 in one live session
Setup
Single Zoom + live host + in-game chat
Best for
Quarterly all-hands · Holiday parties · Kickoffs

How it unfolds

  1. Connection

    Schedule + custom landing page with join button.

  2. Intro & teams

    Host welcomes, divides into teams. ~5 min.

  3. Gameplay

    Players solve puzzles in the 2D world via in-game chat.

  4. Wrap-up & analytics

    Top teams celebrated. HR receives detailed analytics on team performance.

ASYNC FORMAT

Game Marathon

Pick this if your team is distributed across time zones.

Length
1–5 days window
Players
Up to 10,000 — team or solo play
Setup
Self-onboarded via platform + in-game chat
Best for
Distributed teams · Onboarding cohorts · Multi-region offices

How it unfolds

  1. Setup

    Schedule window + custom landing page with join link.

  2. Self-onboarding

    Pick avatar, play solo or create a team room.

  3. Async play

    Progress at own pace. 20-40 min play time per player.

  4. Final scoreboard & analytics

    Scoreboard publishes rankings. HR receives detailed analytics.

MAKE IT YOURS

Customize Bureau of Magical Affairs for your team

Three layers of customization. Make the game distinctly yours.

  • TYPE 1

    Your team as Bureau agents

    Each squad gets a real Bureau agent ID — actual name, photo, division. Departments map to Bureau divisions: Engineering becomes Spell Forensics, Sales becomes External Relations, Finance becomes Magical Audit.

  • TYPE 2

    Your office as the mansion

    The setting opens with a recreation of your real office — kitchen, meeting rooms, that one weird corner — rebuilt in the game with your colors and signage. The chaos starts at home.

  • TYPE 3

    Your team legends as case files

    Internal team stories — that famous all-nighter, the project nobody mentions, the legendary Slack thread — get woven into the case briefings as Bureau case history.

Most popular for: company anniversaries · Christmas corporate · major team celebrations

FREQUENTLY ASKED

Questions about this game

What HR leads usually ask before booking Bureau of Magical Affairs.

Book Bureau of Magical Affairs

Pick format, team size, and date — price updates instantly.

FORMAT
players

Min 15 · Max 10,000 · Priced by next tier up

Customization (optional · $500 each)

ESTIMATED PRICE

$1,100

For 50 players · Big Game · 50-tier base $1,100 · base price · customization adds 25-50%

Earliest: 3 days from today

No payment required upfront · Confirmation within 2 business hours

Ready to book Bureau of Magical Affairs?

Pick your date, we'll handle the rest.

No payment required upfront · Confirmation within 2 business hours

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