TYPE 1
您的团队化身游戏角色
真实团队成员、吉祥物或您游戏中的角色作为 NPC 登场。
ASYNC FORMAT
A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.









PROGRAM BUILDER
Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.
Your program
≈33 min
2 blocks in the program
A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.
Most often picked
Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.
NO FRICTION
The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.
01
No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.
02
Work laptop, home desktop, or a phone on the train — the same experience on all of them.
03
Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.
04
Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.
PLATFORM
A participant needs one link; you need one screen. Below are recordings from the platform itself.
One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.
Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.
Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.
CUSTOMIZATION
Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.
打造专属
三层定制。让游戏成为独属于您的体验。
TYPE 1
真实团队成员、吉祥物或您游戏中的角色作为 NPC 登场。
TYPE 2
徽标与品牌元素自然嵌入游戏环境——场景、道具、界面。
TYPE 3
将公司里程碑、产品与内部典故织入谜题、对话与任务。
最热门用途: 公司周年庆 · 圣诞企业活动 · 重要团队庆典
HR负责人怎么说
“在选用HeySparko之前我们试过4家供应商。用了Apocalypse和Bureau of Magical Affairs之后,我们240人的工程团队真的全员到场。第二天早上站会上的氛围,是我们好几个月没见过的状态。”
Sarah Mitchell
VP, People Operations · Series B SaaS · 240名员工
“为分布在6个时区的80名新员工做入职,过去就是糟糕的Zoom表演。Game Marathon让我们的团队用4天时间异步玩完了Last Temple Mystery。等到第一个项目落地时,新员工已经叫得出彼此的名字了。”
Marcus Chen
Director of People Engagement · Distributed B2B SaaS · 600名员工
“让我们决定的关键:HeySparko把我们的CTO作为角色融入了游戏。我们的工程师——从不参与HR项目——竟然把录像转发到了#general频道。从那以后我们每季度都举办Big Game。年留存率从72%升到84%。”
Jessica Rodriguez
Head of Talent & Culture · Distributed engineering org · 350名员工
“我们1,200人的全员大会本以为会出现物流混乱。HeySparko在3个并行的游戏实例中运行,我方零协调。定制故事整合了我们Q3的胜利。我们投资组合中的两位CEO问我们用的是哪家。”
David Kim
Chief People Officer · Enterprise SaaS · 1,200名员工
“我们每年的圣诞派对都一样:晚餐、尴尬的寒暄、一半人晚9点就走。这次我们改办了Wintervald Hotel Mystery——180人,2小时,融入了公司历史。是大家记忆中最棒的办公室派对。”
Rachel Bennett
Head of People · Mid-market fintech · 180名员工
“我们需要HIPAA合规培训——通常是90分钟幻灯片,30%完成率。我们与HeySparko合作做了定制小游戏版本——内容相同,剧情驱动格式。第一周完成率94%,大家还问下一个模块何时上线。”
Priya Patel
Senior People Partner · Healthcare-tech · 450名员工
QUESTIONS
NOT SURE THIS IS THE FORMAT?
If an async window isn't right for your team, the same catalog runs live — and every game below plays in either format.
The live format: one Zoom, a professional host, 70 to 90 minutes, everyone together. Pick this when your team has a single moment to gather.
See the live format →Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Whodunits worked from evidence and interrogation. Interrogate suspects, weigh the alibis, name the culprit.
Browse mysteries →