ウェブベース
完全にブラウザ内で動作。インストール、プラグイン、管理者権限は一切不要。
冒険 · BIG GAME / MARATHON
Your first day at the most chaotic office in town
70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · Teams of 3-6 · up to company-wide
事前支払い不要 · 2時間以内に確認

参加方法
プレイ前に知っておきたい3つのこと。
完全にブラウザ内で動作。インストール、プラグイン、管理者権限は一切不要。
ノートPC、デスクトップ、タブレット、スマートフォン——画面を超えて同じ体験。
ChromeまたはSafariが安定したパフォーマンスを発揮します。接続の問題があればVPNを無効にしてください。
ストーリー
It is your first day and you walk straight into the meltdown. The server room is drowning in spam, the design floor caught a virus on its mood board, accounting is buried in product catalogs, and someone is already stringing lights on the roof. The anniversary party starts at sundown, and the only way up is through the entire building.
Every floor is a department with its own cast of coworkers and its own five-alarm problem. Each colleague comes with a short story and a puzzle nobody can finish alone. Solve it and they hand over a flash drive. Collect every drive on the floor and the elevator opens.
You will meet the IT guy who still has not worked up the nerve to ask the designer out for coffee, a client who wants a color that smells like rain and old books, a quarterly report that has to survive an obstacle course, and a colleague in a dinosaur suit who has misplaced the firework controls.
Four floors of chaos, one rooftop, and a firework your team sets off together.
ゲームステージ
ステージ 1
The IT department: server racks, developers, testers, and balloons left over from last year's party. Monitors glitch, the supply closet is a landslide of hardware, and spam bots are pouring through the mail server. Clear the closet with a round of server-room Tetris, catch a critical bug across three monitors at once, hold off the spam waves, then coach the shyest developer on the floor through asking a designer out for coffee while the team keeps his nerve from bottoming out.
ステージ 2
Graffiti on the walls, towers of pizza boxes, mood boards everywhere, and colleagues asleep under desks. This floor lives in permanent deadline mode. Reassemble a collage that a virus blew apart before the timer runs out, mix a client the exact color that sounds like jazz in a bar, then produce a logo with soul — expensive, friendly, and with a cat in it, obviously.
ステージ 3
Filing cabinets, adding machines, and product catalogs scattered through every drawer. Up here the world is measured in numbers and deadlines, and one colleague is physically stuck behind a wall of boxes. Price a hardware quote by hunting down the right catalog, solve office equations where coffee and donuts stand in for numbers, carry the quarterly report through a full-speed obstacle run, and talk the boss into a rooftop keycard.
ステージ 4
Sunset, string lights, a banner reading Congrats on surviving the year, karaoke, beer pong, and an inflatable flamingo. Colleagues from every floor are up here. The currency is no longer flash drives but firework triggers, and the coworker in the dinosaur suit has lost all three. Win at beer pong on two controllers, survive the strict manager's karaoke set by balancing crowd energy against his stress, then split up: three triggers, one 2:30 timer, all of them armed at the same moment.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
チームに合った体験方法をお選びください。各形式には独自の流れがあります。
ライブ形式
こんなときに チームが集まる単一の機会があるとき。
進行の流れ
接続
スケジュール + 参加ボタン付きカスタムランディングページ。
イントロ & チーム編成
ホストが歓迎、チーム分け。約5分。
ゲームプレイ
プレイヤーは2D世界でゲーム内チャットを使ってパズルを解きます。
まとめ & 分析
上位チームを称賛。HRはチームパフォーマンスの詳細な分析を受け取ります。
非同期形式
こんなときに チームが複数のタイムゾーンに分散しているとき。
進行の流れ
セットアップ
スケジュールウィンドウ + 参加リンク付きカスタムランディングページ。
セルフオンボーディング
アバターを選択、ソロでプレイまたはチームルームを作成。
非同期プレイ
各自のペースで進行。プレイヤー1人あたり20〜40分のプレイ時間。
最終スコアボード & 分析
スコアボードがランキングを公開。HRは詳細な分析を受け取ります。
御社仕様に
3層のカスタマイズ。ゲームを御社らしいものに。
TYPE 1
The coworkers behind every desk become your actual colleagues. Your CTO is the one drowning in spam tickets, your designer is the one with the impossible client brief, and the new hire on their second week gets a storyline of their own. Recognition does most of the work here.
TYPE 2
Your logo on the lobby wall, your colors on the meeting-room glass, your product on the shelves in the supply closet, your real tools on the monitors. For 90 minutes the office in the game is your office.
TYPE 3
The problems on each floor come from your actual year — the launch that nearly slipped, the migration everyone remembers, the client brief that became a running joke. Teams recognize the story two puzzles in, and the rooftop finale doubles as the anniversary toast.
最も人気のシーン: 創業記念日 · クリスマス企業イベント · 主要なチーム祝賀会
よくあるご質問
Office Chaosの予約前にHRリードからよくいただく質問。
形式、チーム規模、日付を選択——料金が即座に更新されます。