Web-basiert
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ABENTEUER · BIG GAME / MARATHON
Your first day at the most chaotic office in town
70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · Teams of 3-6 · up to company-wide
Keine Vorauszahlung · Bestätigung in 2 Stunden

EINSTIEG
Drei Dinge, die Sie wissen sollten, bevor Ihr Team spielt.
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DIE STORY
It is your first day and you walk straight into the meltdown. The server room is drowning in spam, the design floor caught a virus on its mood board, accounting is buried in product catalogs, and someone is already stringing lights on the roof. The anniversary party starts at sundown, and the only way up is through the entire building.
Every floor is a department with its own cast of coworkers and its own five-alarm problem. Each colleague comes with a short story and a puzzle nobody can finish alone. Solve it and they hand over a flash drive. Collect every drive on the floor and the elevator opens.
You will meet the IT guy who still has not worked up the nerve to ask the designer out for coffee, a client who wants a color that smells like rain and old books, a quarterly report that has to survive an obstacle course, and a colleague in a dinosaur suit who has misplaced the firework controls.
Four floors of chaos, one rooftop, and a firework your team sets off together.
SPIEL-PHASEN
Phase 1
The IT department: server racks, developers, testers, and balloons left over from last year's party. Monitors glitch, the supply closet is a landslide of hardware, and spam bots are pouring through the mail server. Clear the closet with a round of server-room Tetris, catch a critical bug across three monitors at once, hold off the spam waves, then coach the shyest developer on the floor through asking a designer out for coffee while the team keeps his nerve from bottoming out.
Phase 2
Graffiti on the walls, towers of pizza boxes, mood boards everywhere, and colleagues asleep under desks. This floor lives in permanent deadline mode. Reassemble a collage that a virus blew apart before the timer runs out, mix a client the exact color that sounds like jazz in a bar, then produce a logo with soul — expensive, friendly, and with a cat in it, obviously.
Phase 3
Filing cabinets, adding machines, and product catalogs scattered through every drawer. Up here the world is measured in numbers and deadlines, and one colleague is physically stuck behind a wall of boxes. Price a hardware quote by hunting down the right catalog, solve office equations where coffee and donuts stand in for numbers, carry the quarterly report through a full-speed obstacle run, and talk the boss into a rooftop keycard.
Phase 4
Sunset, string lights, a banner reading Congrats on surviving the year, karaoke, beer pong, and an inflatable flamingo. Colleagues from every floor are up here. The currency is no longer flash drives but firework triggers, and the coworker in the dinosaur suit has lost all three. Win at beer pong on two controllers, survive the strict manager's karaoke set by balancing crowd energy against his stress, then split up: three triggers, one 2:30 timer, all of them armed at the same moment.
TEAM CHALLENGES
Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.
Wählen Sie, wie Ihr Team die Aktivität erlebt. Jedes Format hat seinen eigenen Ablauf.
LIVE-FORMAT
Wählen Sie das, wenn Ihr Team sich zu einem gemeinsamen Termin treffen kann.
So läuft es ab
Anbindung
Termin + eigene Landing Page mit Beitritts-Button.
Intro & Teams
Moderator begrüßt, teilt in Teams ein. ~5 Min.
Gameplay
Spieler lösen Rätsel in der 2D-Welt über den In-Game-Chat.
Abschluss & Analytics
Top-Teams werden gefeiert. HR erhält detaillierte Analytics zur Teamleistung.
ASYNC-FORMAT
Wählen Sie das, wenn Ihr Team über mehrere Zeitzonen verteilt ist.
So läuft es ab
Setup
Zeitfenster + eigene Landing Page mit Beitrittslink.
Self-Onboarding
Avatar wählen, solo spielen oder einen Team-Raum eröffnen.
Async-Spiel
Im eigenen Tempo voranschreiten. 20-40 Min Spielzeit pro Spieler.
Final-Scoreboard & Analytics
Das Scoreboard veröffentlicht die Platzierungen. HR erhält detaillierte Analytics.
MACHEN SIE ES ZU IHREM
Drei Anpassungsebenen. Machen Sie das Spiel unverwechselbar zu Ihrem.
TYPE 1
The coworkers behind every desk become your actual colleagues. Your CTO is the one drowning in spam tickets, your designer is the one with the impossible client brief, and the new hire on their second week gets a storyline of their own. Recognition does most of the work here.
TYPE 2
Your logo on the lobby wall, your colors on the meeting-room glass, your product on the shelves in the supply closet, your real tools on the monitors. For 90 minutes the office in the game is your office.
TYPE 3
The problems on each floor come from your actual year — the launch that nearly slipped, the migration everyone remembers, the client brief that became a running joke. Teams recognize the story two puzzles in, and the rooftop finale doubles as the anniversary toast.
Am beliebtesten für: Firmenjubiläen · Weihnachten im Unternehmen · große Teamfeiern
HÄUFIG GEFRAGT
Was HR-Verantwortliche typischerweise vor der Buchung von Office Chaos fragen.
Format, Teamgröße und Datum auswählen — der Preis aktualisiert sich sofort.
Wählen Sie Ihren Termin, wir erledigen den Rest.
Keine Vorauszahlung erforderlich · Bestätigung innerhalb von 2 Geschäftsstunden
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