ICEBREAKER TOURNAMENT
Challenges your team can only clear together
Teams play when it suits them, race the same leaderboard, and trash-talk in the tournament chat. One challenge takes minutes — and nobody clears it alone.
- Challenges from 10 minutes
- Two players and up
- Nothing to install
- Tournament window 2 to 30 days

全球HR團隊信賴之選
FORMAT
A tournament, not one more thing in the calendar
The window stays open for days. Teams drop in when they can and come back for the next challenge.
On their own clock
You set the window, from a couple of days to a month. No hunting for one slot that 60 people can all make.
In short sittings
One challenge over lunch, the next one another day. A team can run it again to beat their own time.
With a live leaderboard
Teams watch the table and push to climb it. The competition holds for the whole window instead of ninety minutes.
THE CHALLENGES
Four things you see within minutes
None of these levels can be cleared solo. How a team sorts itself out is visible to them, and it lands in your report.
Teamwork
The exit opens for the whole team or for nobody.
Logic
The order of moves has to be worked out, not brute-forced.
Adaptability
The plan breaks halfway through and roles have to change on the fly.
Coordination
Some steps only work if two people move at the same moment.
WHAT IT LOOKS LIKE
Real gameplay beats a description of the mechanics
One challenge, recorded start to finish: the team talks it through and clears the level together.
GETTING IN
People work out the controls in the first few seconds
The game teaches itself as you play. Nobody needs a briefing — not the players, not whoever is organizing it.
- The link opens in a browser
- Hints appear where they are needed
- Latecomers catch up without restarting the team
TOURNAMENT CHAT
Teams play separately, the tournament is shared
Tournament events land in the chat: who cleared a challenge, whose record just fell, who moved up the table. Teams answer with jokes, call for rematches, and meet people from offices they never talk to.
Your score comes from your own team's time and attempts, so swapping hints with another team costs you nothing — it just raises the stakes.

Everyone made it out
Faster than the coffee went cold
Almost nobody left behind
HEY SPARKO1:351 room1 retry
WHAT THE TEAM WALKS AWAY WITH
A result card people actually forward
After every challenge the team gets a card: who played, the time, the attempts, and where they sit in the table. These end up in work chats without anyone asking.
- Who made it and who didn't, by name
- Time, attempts, position in the tournament table
- How it compares to the team's last run
HR REPORT
The numbers, and what they mean, already written up
The report arrives once the window closes: per-team figures, survey results, and conclusions you can put in front of a director without rebuilding the deck.
The figures below are a worked example of one tournament's report, not our averages.
2,000
Participants
in one tournament, across 4 offices
94%
Took part
played at least one challenge
90%
Went the distance
reached the final challenge of the window
280
Teams in the table
5 to 8 people each, 11 departments
3.4
Attempts per team
average across the window
2:35
Average clear time
down from 4:10 in the first round
12,400
Chat messages
2,100 of them between different departments
8/10
Filled in the survey
1,600 of 2,000, with no HR chasing
Post-tournament survey
1,600 responses · 8 in 10 participants
- Enjoyed the format
- 4.9 / 5
- Would recommend it (NPS)
- 92%
- What worked
- 94%
- What didn't
- 3%
overall rating of the tournament
92% promoters, 3% detractors — NPS +89
most named: winning together, short sittings, the chat
most named: not enough speed challenges
Read-out · logistics department
Every team in the department reached the final challenge. By the third round the average attempt was down from 4:10 to 2:35 — teams stopped replaying the same mistake.
What to do with it
Two people drove the solution in every attempt; worth a conversation about how roles get shared. Open answers ask for more speed challenges — those can go into the next window.
- CSV export
- Breakdown by department
- Comparison with the last tournament
REWARDS
You choose the prize
Pick one and we'll show you how it plays out at the finale. We run the tournament and announce the winners; the prize is yours.
What the winning team gets
Company merch
A pack for everyone on the winning team: hoodies, stickers, a travel mug. We'll pick it out against your brand book.
- Announced at the finale
- Team certificate
HOW IT RUNS
From first call to finale, four steps
Setup takes one conversation. After that the tournament runs itself and you watch it from the dashboard.
The call
You tell us about the teams and what you want out of it. We pick the challenges and the length of the window.
30 minutes
Links go out
Every team gets its own link. Nothing to install, no accounts to create.
on the start date
The tournament runs
Teams play when it suits them; the leaderboard and the chat keep themselves up to date.
the tournament window
Finale and report
We announce the winners, you hand over the prize, and the report lands with the conclusions written up.
within one business day
OPEN ACCESS · NO FORM TO FILL IN
Grab a colleague and try a challenge yourself
Drop the link in a work chat, get at least two of you together, and play one challenge. Ten minutes tells you whether this fits your teams.
10 minutes
one full challenge
2+
people to clear it
$0
no signup, no install
MAKE IT YOURS
Branded down to the level art
We can make the game recognizably yours, from the characters to the world they run through.

Your mascot, or your own people
Swap the penguins for your company mascot, or for characters your team will recognize as their own colleagues.

Your brand inside the levels
Logos, products and company locations built into the game world rather than pasted on top of it.
QUESTIONS
Common questions about the tournament
What do participants need to install?
Nothing. The challenge opens in a browser from a link — work laptop, home computer or phone. No installs, no VPN, no account: a player types a display name and lands in their team.
Does everyone have to be online at the same time?
No. The window runs for days and each team has its own link, so colleagues agree between themselves and play when it suits them. You only need a shared call if you want to open the tournament or announce the winners live.
How many people does it take, and how many can join?
Two people is the minimum — the levels are not built to be cleared alone. Five to eight is the comfortable size for a team, and a tournament holds up to 10,000 employees, with teams from different departments and offices in one table.
How long is the tournament, and one challenge?
One challenge runs about ten minutes, so a team can fit it into a lunch break. You set the window yourself, from a couple of days to a month, and teams come back through it for new challenges and a better position.
What does HR get afterwards?
A report: the team ranking, per-team figures (time, attempts, who reached the final), participant survey results, and a written read-out you can show a director. Everything exports to CSV.
Can the tournament carry our branding?
Yes. Your logo and brand colors go inside the levels, your mascot or your own colleagues become the characters, and the tournament page and result cards are built in your style. You pick the prize as well.
NOT SURE THIS IS THE ONE?
Other activities for your team
Icebreakers are the shortest thing we run. If you want a longer story or a straight quiz night, these are the neighbours.
Escape-room adventures
Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Mystery cases
Whodunits worked from evidence and interrogation. Question the suspects, weigh the alibis, name the culprit.
Browse mysteries →Trivia nights
Three rounds with images, music and video, counted live. Writable around your company: its history, its products, its inside jokes.
Browse trivia →








