ICEBREAKER TOURNAMENT

Challenges your team can only clear together

Teams play when it suits them, race the same leaderboard, and trash-talk in the tournament chat. One challenge takes minutes — and nobody clears it alone.

  • Challenges from 10 minutes
  • Two players and up
  • Nothing to install
  • Tournament window 2 to 30 days
Four penguin characters on an ice floe at the start of a challenge

全球HR團隊信賴之選

  • Aviatrix
  • BGaming
  • Semrush
  • Exely
  • Planner5D
  • Colvir
  • Owlcat Games
  • Enterra Soft
  • Humbleteam

FORMAT

A tournament, not one more thing in the calendar

The window stays open for days. Teams drop in when they can and come back for the next challenge.

  • On their own clock

    You set the window, from a couple of days to a month. No hunting for one slot that 60 people can all make.

  • In short sittings

    One challenge over lunch, the next one another day. A team can run it again to beat their own time.

  • With a live leaderboard

    Teams watch the table and push to climb it. The competition holds for the whole window instead of ninety minutes.

THE CHALLENGES

Four things you see within minutes

None of these levels can be cleared solo. How a team sorts itself out is visible to them, and it lands in your report.

  • Teamwork

    The exit opens for the whole team or for nobody.

  • Logic

    The order of moves has to be worked out, not brute-forced.

  • Adaptability

    The plan breaks halfway through and roles have to change on the fly.

  • Coordination

    Some steps only work if two people move at the same moment.

WHAT IT LOOKS LIKE

Real gameplay beats a description of the mechanics

One challenge, recorded start to finish: the team talks it through and clears the level together.

GETTING IN

People work out the controls in the first few seconds

The game teaches itself as you play. Nobody needs a briefing — not the players, not whoever is organizing it.

  • The link opens in a browser
  • Hints appear where they are needed
  • Latecomers catch up without restarting the team

TOURNAMENT CHAT

Teams play separately, the tournament is shared

Tournament events land in the chat: who cleared a challenge, whose record just fell, who moved up the table. Teams answer with jokes, call for rematches, and meet people from offices they never talk to.

Your score comes from your own team's time and attempts, so swapping hints with another team costs you nothing — it just raises the stakes.

Four team characters lined up on the ice at the end of a challenge, each labelled with a player name

Everyone made it out

Faster than the coffee went cold
Almost nobody left behind

HEY SPARKO1:351 room1 retry

WHAT THE TEAM WALKS AWAY WITH

A result card people actually forward

After every challenge the team gets a card: who played, the time, the attempts, and where they sit in the table. These end up in work chats without anyone asking.

  • Who made it and who didn't, by name
  • Time, attempts, position in the tournament table
  • How it compares to the team's last run

HR REPORT

The numbers, and what they mean, already written up

The report arrives once the window closes: per-team figures, survey results, and conclusions you can put in front of a director without rebuilding the deck.

SAMPLE REPORT · ILLUSTRATIVE FIGURES

The figures below are a worked example of one tournament's report, not our averages.

  • 2,000

    Participants

    in one tournament, across 4 offices

  • 94%

    Took part

    played at least one challenge

  • 90%

    Went the distance

    reached the final challenge of the window

  • 280

    Teams in the table

    5 to 8 people each, 11 departments

  • 3.4

    Attempts per team

    average across the window

  • 2:35

    Average clear time

    down from 4:10 in the first round

  • 12,400

    Chat messages

    2,100 of them between different departments

  • 8/10

    Filled in the survey

    1,600 of 2,000, with no HR chasing

Post-tournament survey

1,600 responses · 8 in 10 participants

Enjoyed the format
4.9 / 5

overall rating of the tournament

Would recommend it (NPS)
92%

92% promoters, 3% detractors — NPS +89

What worked
94%

most named: winning together, short sittings, the chat

What didn't
3%

most named: not enough speed challenges

Read-out · logistics department

Every team in the department reached the final challenge. By the third round the average attempt was down from 4:10 to 2:35 — teams stopped replaying the same mistake.

What to do with it

Two people drove the solution in every attempt; worth a conversation about how roles get shared. Open answers ask for more speed challenges — those can go into the next window.

  • CSV export
  • Breakdown by department
  • Comparison with the last tournament

REWARDS

You choose the prize

Pick one and we'll show you how it plays out at the finale. We run the tournament and announce the winners; the prize is yours.

What the winning team gets

Company merch

A pack for everyone on the winning team: hoodies, stickers, a travel mug. We'll pick it out against your brand book.

  • Announced at the finale
  • Team certificate

HOW IT RUNS

From first call to finale, four steps

Setup takes one conversation. After that the tournament runs itself and you watch it from the dashboard.

  1. The call

    You tell us about the teams and what you want out of it. We pick the challenges and the length of the window.

    30 minutes

  2. Links go out

    Every team gets its own link. Nothing to install, no accounts to create.

    on the start date

  3. The tournament runs

    Teams play when it suits them; the leaderboard and the chat keep themselves up to date.

    the tournament window

  4. Finale and report

    We announce the winners, you hand over the prize, and the report lands with the conclusions written up.

    within one business day

OPEN ACCESS · NO FORM TO FILL IN

Grab a colleague and try a challenge yourself

Drop the link in a work chat, get at least two of you together, and play one challenge. Ten minutes tells you whether this fits your teams.

Play a challenge freeThe link opens straight away
  • 10 minutes

    one full challenge

  • 2+

    people to clear it

  • $0

    no signup, no install

MAKE IT YOURS

Branded down to the level art

We can make the game recognizably yours, from the characters to the world they run through.

  • A custom octopus mascot standing on the ice in place of a penguin

    Your mascot, or your own people

    Swap the penguins for your company mascot, or for characters your team will recognize as their own colleagues.

  • A penguin character carrying a company-branded flag through a level

    Your brand inside the levels

    Logos, products and company locations built into the game world rather than pasted on top of it.

QUESTIONS

Common questions about the tournament

What do participants need to install?

Nothing. The challenge opens in a browser from a link — work laptop, home computer or phone. No installs, no VPN, no account: a player types a display name and lands in their team.

Does everyone have to be online at the same time?

No. The window runs for days and each team has its own link, so colleagues agree between themselves and play when it suits them. You only need a shared call if you want to open the tournament or announce the winners live.

How many people does it take, and how many can join?

Two people is the minimum — the levels are not built to be cleared alone. Five to eight is the comfortable size for a team, and a tournament holds up to 10,000 employees, with teams from different departments and offices in one table.

How long is the tournament, and one challenge?

One challenge runs about ten minutes, so a team can fit it into a lunch break. You set the window yourself, from a couple of days to a month, and teams come back through it for new challenges and a better position.

What does HR get afterwards?

A report: the team ranking, per-team figures (time, attempts, who reached the final), participant survey results, and a written read-out you can show a director. Everything exports to CSV.

Can the tournament carry our branding?

Yes. Your logo and brand colors go inside the levels, your mascot or your own colleagues become the characters, and the tournament page and result cards are built in your style. You pick the prize as well.

聊聊您的活動

我們在20分鐘通話中釐清形式、遊戲選擇與團隊結構——不做冗長的 discovery,不做 slide pitch。結束時您將獲得明確的推薦方案,並可預約行事曆時段。