TYPE 1
您的團隊化身遊戲角色
真實團隊成員、吉祥物或您遊戲中的角色作為 NPC 登場。
ASYNC FORMAT
A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.









PROGRAM BUILDER
Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.
Your program
≈33 min
2 blocks in the program
A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.
Most often picked
Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.
NO FRICTION
The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.
01
No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.
02
Work laptop, home desktop, or a phone on the train — the same experience on all of them.
03
Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.
04
Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.
PLATFORM
A participant needs one link; you need one screen. Below are recordings from the platform itself.
One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.
Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.
Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.
CUSTOMIZATION
Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.
打造專屬
三層客製。讓遊戲成為獨屬於您的體驗。
TYPE 1
真實團隊成員、吉祥物或您遊戲中的角色作為 NPC 登場。
TYPE 2
標誌與品牌元素自然嵌入遊戲環境——場景、道具、介面。
TYPE 3
將公司里程碑、產品與內部典故織入謎題、對話與任務。
最熱門用途: 公司週年慶 · 聖誕企業活動 · 重要團隊慶典
HR負責人怎麼說
“在選用HeySparko之前我們試過4家供應商。用了Apocalypse和Bureau of Magical Affairs之後,我們240人的工程團隊真的全員到場。第二天早上站會上的氛圍,是我們好幾個月沒見過的狀態。”
Sarah Mitchell
VP, People Operations · Series B SaaS · 240名員工
“為分布在6個時區的80名新員工做入職,過去就是糟糕的Zoom表演。Game Marathon讓我們的團隊用4天時間非同步玩完了Last Temple Mystery。等到第一個專案落地時,新員工已經叫得出彼此的名字了。”
Marcus Chen
Director of People Engagement · Distributed B2B SaaS · 600名員工
“讓我們決定的關鍵:HeySparko把我們的CTO作為角色融入了遊戲。我們的工程師——從不參與HR專案——竟然把錄影轉發到了#general頻道。從那以後我們每季度都舉辦Big Game。年留存率從72%升到84%。”
Jessica Rodriguez
Head of Talent & Culture · Distributed engineering org · 350名員工
“我們1,200人的全員大會本以為會出現物流混亂。HeySparko在3個並行的遊戲實例中運行,我方零協調。客製故事整合了我們Q3的勝利。我們投資組合中的兩位CEO問我們用的是哪家。”
David Kim
Chief People Officer · Enterprise SaaS · 1,200名員工
“我們每年的聖誕派對都一樣:晚餐、尷尬的寒暄、一半人晚9點就走。這次我們改辦了Wintervald Hotel Mystery——180人,2小時,融入了公司歷史。是大家記憶中最棒的辦公室派對。”
Rachel Bennett
Head of People · Mid-market fintech · 180名員工
“我們需要HIPAA合規培訓——通常是90分鐘投影片,30%完成率。我們與HeySparko合作做了客製小遊戲版本——內容相同,劇情驅動格式。第一週完成率94%,大家還問下一個模組何時上線。”
Priya Patel
Senior People Partner · Healthcare-tech · 450名員工
QUESTIONS
NOT SURE THIS IS THE FORMAT?
If an async window isn't right for your team, the same catalog runs live — and every game below plays in either format.
The live format: one Zoom, a professional host, 70 to 90 minutes, everyone together. Pick this when your team has a single moment to gather.
See the live format →Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Whodunits worked from evidence and interrogation. Interrogate suspects, weigh the alibis, name the culprit.
Browse mysteries →