ASYNC FORMAT

Online marathon for your team

A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.

  • Play as a team or solo — both standings run in parallel
  • Break between blocks and come back later
  • The program is assembled from ready-made blocks
  • platform holds 10,000+ at once
  • window from one to five days
  • browser, no installs

全球HR團隊信賴之選

  • Aviatrix
  • BGaming
  • Semrush
  • Exely
  • Planner5D
  • Colvir
  • Owlcat Games
  • Enterra Soft
  • Humbleteam

PROGRAM BUILDER

Assemble the marathon from blocks

Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.

Your program

≈33 min

2 blocks in the program

2D quests

30 min

A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.

Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.

NO FRICTION

It's simple — even if half the team isn't into games

The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.

  • 01

    A link, nothing else

    No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.

  • 02

    Laptop, phone, tablet

    Work laptop, home desktop, or a phone on the train — the same experience on all of them.

  • 03

    No gaming experience needed

    Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.

  • 04

    Moderators on call

    Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.

PLATFORM

One link to get in — and the whole marathon in view

A participant needs one link; you need one screen. Below are recordings from the platform itself.

  • In within seconds

    One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.

  • Chat and moderation

    Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.

  • Answers and results live

    Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.

CUSTOMIZATION

How the game becomes a game about your company

Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.

打造專屬

為您的團隊客製

三層客製。讓遊戲成為獨屬於您的體驗。

  • TYPE 1

    您的團隊化身遊戲角色

    真實團隊成員、吉祥物或您遊戲中的角色作為 NPC 登場。

  • TYPE 2

    品牌自然融入遊戲

    標誌與品牌元素自然嵌入遊戲環境——場景、道具、介面。

  • TYPE 3

    您的故事織入遊戲

    將公司里程碑、產品與內部典故織入謎題、對話與任務。

最熱門用途: 公司週年慶 · 聖誕企業活動 · 重要團隊慶典

HR負責人怎麼說

HR負責人的故事

  • 在選用HeySparko之前我們試過4家供應商。用了Apocalypse和Bureau of Magical Affairs之後,我們240人的工程團隊真的全員到場。第二天早上站會上的氛圍,是我們好幾個月沒見過的狀態。

    Sarah Mitchell

    VP, People Operations · Series B SaaS · 240名員工

  • 為分布在6個時區的80名新員工做入職,過去就是糟糕的Zoom表演。Game Marathon讓我們的團隊用4天時間非同步玩完了Last Temple Mystery。等到第一個專案落地時,新員工已經叫得出彼此的名字了。

    Marcus Chen

    Director of People Engagement · Distributed B2B SaaS · 600名員工

  • 讓我們決定的關鍵:HeySparko把我們的CTO作為角色融入了遊戲。我們的工程師——從不參與HR專案——竟然把錄影轉發到了#general頻道。從那以後我們每季度都舉辦Big Game。年留存率從72%升到84%。

    Jessica Rodriguez

    Head of Talent & Culture · Distributed engineering org · 350名員工

  • 我們1,200人的全員大會本以為會出現物流混亂。HeySparko在3個並行的遊戲實例中運行,我方零協調。客製故事整合了我們Q3的勝利。我們投資組合中的兩位CEO問我們用的是哪家。

    David Kim

    Chief People Officer · Enterprise SaaS · 1,200名員工

  • 我們每年的聖誕派對都一樣:晚餐、尷尬的寒暄、一半人晚9點就走。這次我們改辦了Wintervald Hotel Mystery——180人,2小時,融入了公司歷史。是大家記憶中最棒的辦公室派對。

    Rachel Bennett

    Head of People · Mid-market fintech · 180名員工

  • 我們需要HIPAA合規培訓——通常是90分鐘投影片,30%完成率。我們與HeySparko合作做了客製小遊戲版本——內容相同,劇情驅動格式。第一週完成率94%,大家還問下一個模組何時上線。

    Priya Patel

    Senior People Partner · Healthcare-tech · 450名員工

QUESTIONS

Quick answers about the marathon format

聊聊您的活動

我們在20分鐘通話中釐清形式、遊戲選擇與團隊結構——不做冗長的 discovery,不做 slide pitch。結束時您將獲得明確的推薦方案,並可預約行事曆時段。