MYSTERIE · BIG GAME / MARATHON

The Dragon's Tear

An ancient relic is stolen. Your team runs the investigation

70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 15-10,000 players (5-8 per team)

Pay by card at booking · Confirmed in 2 hours

The Dragon's Tear

TOEGANG

Eenvoudig om mee te doen, geen setup

Drie dingen om te weten voordat uw team speelt.

In de browser

Draait volledig in de browser. Geen installaties, geen plug-ins, geen admin-rechten.

Elk apparaat

Laptop, desktop, tablet of telefoon — dezelfde ervaring op alle schermen.

Aanbevolen browsers

Chrome of Safari voor stabiele prestaties. Schakel VPN uit als u verbindingsproblemen ervaart.

HET VERHAAL

Wat uw team te wachten staat

The Dragon's Tear — an ancient crystal that has shielded the city for centuries — is gone from the burgomaster's chambers, taken from an alcove behind a red dragon tapestry. Your team arrives as the investigators of record. The burgomaster hands over a search warrant and one piece of advice: start with the church and the tavern.

This is a real investigation, not a guided tour. Search the witnesses — market baskets, priests' satchels, a Bible with a coded note tucked inside — collect evidence and solve what it points to. An alchemist's box with rotating dials. A philosopher's stone that has to be brewed from eight ingredients and a recipe you find on the way. Each stage runs on its own mechanic, and each one moves faster with more eyes on it.

You will deal with Burgomaster Philip, Father Paolo, an alchemist hiding behind a false statue, a dock trader, and a mute boy who saw the thief leave. At the closed hearing, five suspects sit in one room: Brunhilde, Hans the Fat, Bess, Rudiger and Mattias.

Down the abandoned well, past the pressure plates, the thief is waiting to be named.

GAME-FASES

In de ervaring — 3 fases

Fase 1

The city and the evidence

One lead at the scene: a violet liquid that ate through the lock. With a warrant in hand the team works the city, from the Drunken Dragon tavern to the church. Search witnesses, read the coded note, gather eight ingredients, brew the philosopher's solution from the recipe you found, and open the alchemists' hidden club behind a puzzle box of rotating dials.

Fase 2

The closed hearing

The burgomaster puts all five suspects in one room. No more walking the city — now it is only logic and how carefully you read stage one. Each question the team assembled from the evidence has to be aimed at someone, and the team votes on the target with a five-second window to change its mind. Aim right and the suspect slips or contradicts themselves. Aim wrong and you lose time on a false trail.

Fase 3

Docks, slums and catacombs

A tip about a trader at the docks sends the team into the slums. Three hidden coins buy a conversation with the street kids, who know where to find the one witness who actually saw the thief. The trail ends at an abandoned well: tie off the rope, climb down, get past the spike traps, weigh down four pressure plates at once, and open the last door.

TEAM CHALLENGES

What your team actually does

Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.

  • Stage 1
    Church and graveyardlocation
  • Stage 1
    The MERCVR noteevidence
  • Stage 1
    The street vendorinterview
  • Stage 1
    Alchemical circlepuzzle
  • Stage 1
    Brewing the solutionpuzzle
  • Stage 3
    The catacombslocation
  • Stage 3
    Ritual at the cauldronfinale

SPEELBARE DEMO

Speel hier vijf minuten

Drie korte scènes uit het echte spel, direct in uw browser. Zonder registratie, en bots nemen de plaats in van uw teamgenoten.

The Dragon's Tear: scène uit het spel

Het geluid staat aan en de demo heeft een eigen dempknop. Op een telefoon opent de demo op volledig scherm, dus draai het toestel een kwartslag.De demo is in het Engels.

  • 5 minuten van 90
  • 3 scènes uit het echte spel
  • Volledig spel: teams van 4–10

Twee manieren om The Dragon's Tear te spelen

Kies hoe uw team de activiteit beleeft. Elk format heeft zijn eigen flow.

LIVE FORMAT

Big Game

Kies dit als uw team één moment heeft om samen te komen.

Duur
70–90 minuten
Spelers
Tot 10,000 in één live sessie
Setup
Eén Zoom + live host + chat in de game
Ideaal voor
Kwartaal all-hands · Eindejaarsfeesten · Kickoffs

Hoe het verloopt

  1. Verbinding

    Planning + aangepaste landing page met deelnameknop.

  2. Intro en teams

    De host verwelkomt en verdeelt de teams. ~5 min.

  3. Spel

    Spelers lossen puzzels op in de 2D-wereld via de in-game chat.

  4. Afsluiting en analytics

    De beste teams worden gevierd. HR ontvangt gedetailleerde analytics over de teamprestaties.

ASYNCHROON FORMAT

Game Marathon

Kies dit als uw team verspreid is over meerdere tijdzones.

Duur
Venster van 1–5 dagen
Spelers
Tot 10,000 — in team of solo
Setup
Self-onboarding via het platform + chat in de game
Ideaal voor
Verspreide teams · Onboarding-cohorten · Multi-region kantoren

Hoe het verloopt

  1. Setup

    Geplande venster + aangepaste landing page met deelname-link.

  2. Self-onboarding

    Kies een avatar, speel solo of maak een teamruimte aan.

  3. Asynchroon spel

    Vooruitgang in eigen tempo. 20-40 min speeltijd per speler.

  4. Eindstand en analytics

    De ranglijst publiceert de uitslagen. HR ontvangt gedetailleerde analytics.

MAAK HET VAN UZELF

Pas The Dragon's Tear aan voor uw team

Three add-ons: $1,000, $2,500 and $5,000. Take one, take all three for $7,500.

  • TYPE 1

    Your team on the suspect bench

    The five suspects at the hearing become your leadership team, your mascot, or the characters from your own product world. The burgomaster who opens the case greets your CEO by name. Watching a colleague squirm under questioning is the part people talk about afterward.

  • TYPE 2

    Your brand inside the city

    The stolen relic becomes your product, your award, or your anniversary artifact. Your crest hangs in the burgomaster's hall, your colors run through the tavern and the alchemists' club, and the evidence carries your marks.

  • TYPE 3

    Your story as the case file

    Company milestones become clues, and internal references become the coded note. Teams who know the story spot it three pieces of evidence early — which is precisely the reward you want for people who have been paying attention.

Meest populair voor: bedrijfsjubilea · zakelijk Kerstmis · grote teamvieringen

VEELGESTELDE VRAGEN

Vragen over deze game

Wat HR-leads meestal vragen voordat ze The Dragon's Tear boeken.

70 to 90 minutes live: a short intro and team split, then three investigation stages, then the reveal and awards. Marathon mode opens the case for 1-5 days with 25-45 minutes of play time per player.

No. It is a medieval crime story with dark pixel-art lighting — closer to a detective novel than to horror. No jump scares, no gore, nothing that needs a content warning before a company event.

The team holds a set of questions built from the evidence it found in stage one. For each question the group decides who to ask, votes, and gets five seconds to reconsider before the answer is locked. Right target, and the suspect trips over their story. Wrong target, and you burn the clock.

No. Everything the team needs is found inside the game, and the mechanics teach themselves in the first few minutes. What matters is whether people share what they found — teams that talk beat teams that are individually sharper, every time.

Yes. Marathon mode keeps the case open for a 1-5 day window, players work it when they can, and a short synchronous call handles the reveal once everyone has named a suspect.

The analytics dashboard plus a per-stage view of how the case was built. The hearing is the interesting part: it shows which people push the group to a conclusion, which ones ask for one more piece of evidence first, and how the team behaves after it gets an answer wrong.

The Dragon's Tear boeken

Kies format, teamgrootte en datum — de prijs werkt direct bij.

FORMAT
spelers

Min. 15 · Max. 10,000 · Tarief naar bovenliggende tier

Aanpassing (optioneel)

All three together: $7,500, under the price of the parts.

GESCHATTE PRIJS

$1,300

For 50 players · Big Game · 50-tier base $1,300 · base price · add-ons from $1,000

Vroegst: 3 dagen vanaf vandaag

Pay by card at booking · Confirmation within 2 business hours

Klaar om The Dragon's Tear te boeken?

Kies uw datum, wij regelen de rest.

Pay by card at booking · Confirmation within 2 business hours

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