TYPE 1
Uw team als personages in de game
Echte teamleden, mascottes of personages uit uw games als NPC's.
ASYNC FORMAT
A team spread across cities and time zones is no reason to drag everyone onto one call. We open a window of a day or several: each person joins by link when it suits them, works through the program at their own pace, and the results stack up on a shared leaderboard.









PROGRAM BUILDER
Blocks run in the order a participant meets them. Tick one to put it in the program — the time and the bar recalculate immediately. Click the row itself to look at the block on the right.
Your program
≈33 min
2 blocks in the program
A team adventure with a story: explore locations, hunt for objects, solve puzzles and negotiate with each other. The longest and most narrative block in the program, and the one most often played in teams of four to six.
Most often picked
Play time is per person, not the length of the window — the window runs 1 to 5 days either way, and people play in whatever slot suits them.
NO FRICTION
The biggest fear with an event like this is that someone won't figure it out and simply won't join. Getting in is as short as we can make it, the rules are explained inside the game, and block difficulty is set so developers and the finance team both stay in. In a marathon that matters more than anywhere else — there's no host next to them saying it out loud.
01
No installs, no VPN, no ticket to IT. Open the link in a browser and you're in.
02
Work laptop, home desktop, or a phone on the train — the same experience on all of them.
03
Rules fit on one screen, and some blocks aren't games at all — the opening video, the trivia round and the closing survey.
04
Moderators staff the chat for the whole window: they'll point at the right button, restart a block, and pull in anyone who got lost.
PLATFORM
A participant needs one link; you need one screen. Below are recordings from the platform itself.
One link for everyone: enter a display name, pick a team if you're running teams, and you're playing. No accounts, no passwords, no personal data. The task, the points and the time left sit at the top of the screen throughout.
Moderators start and extend blocks, show the waiting screen, and answer participants right there in the chat — everyone at once or one team in particular.
Questions and surveys tally as people answer, so the standings move during the window rather than after it. Everything exports to CSV in one click.
CUSTOMIZATION
Your logo on banners and flags, leadership playing characters, your mascot guiding the story. Below are real frames from events we've run. Hover to stop the strip, click a frame to look closer.
MAAK HET VAN UZELF
Drie lagen aanpassing. Maak de game uitgesproken van uzelf.
TYPE 1
Echte teamleden, mascottes of personages uit uw games als NPC's.
TYPE 2
Logo en brand-elementen ingebed in de game-omgevingen — locaties, items, UI.
TYPE 3
Bedrijfsmijlpalen, producten en interne referenties verweven in puzzels, dialogen en taken.
Meest populair voor: bedrijfsjubilea · zakelijk Kerstmis · grote teamvieringen
WAT HR-LEIDERS ZEGGEN
“We probeerden 4 leveranciers vóór HeySparko. Met Apocalypse en Bureau of Magical Affairs is onze 240-koppige engineering-organisatie echt komen opdagen. De energie in de standups de volgende ochtend was iets wat we al maanden niet hadden gezien.”
Sarah Mitchell
VP, People Operations · Series B SaaS · 240 medewerkers
“Onboarding van 80 nieuwe medewerkers over 6 tijdzones betekende vroeger slecht Zoom-theater. Game Marathon liet onze cohort Last Temple Mystery over 4 dagen asynchroon spelen. Nieuwe medewerkers kenden elkaars namen voordat hun eerste project van start ging.”
Marcus Chen
Director of People Engagement · Distributed B2B SaaS · 600 medewerkers
“Wat ons overtuigde: HeySparko bouwde onze CTO als personage in de game. Onze engineers — die zich nooit met HR-programma's bemoeien — herposten de opname in #general. We draaien sindsdien kwartaal-Big Games. Jaarlijks behoud steeg van 72% naar 84%.”
Jessica Rodriguez
Head of Talent & Culture · Distributed engineering org · 350 medewerkers
“Voor onze all-hands van 1,200 personen verwachtten we logistieke chaos. HeySparko draaide het over 3 simultane game-instances met nul coördinatie aan onze kant. Het maatwerk verhaal integreerde onze Q3-overwinningen. Twee CEO's van onze portfoliobedrijven vroegen wie we gebruikten.”
David Kim
Chief People Officer · Enterprise SaaS · 1,200 medewerkers
“Ons jaarlijkse kerstfeest was altijd hetzelfde: diner, ongemakkelijke smalltalk, halve team weg om 21:00. We hebben in plaats daarvan Wintervald Hotel Mystery gespeeld — 180 mensen, 2 uur, gebrand met onze bedrijfsgeschiedenis. Het beste kantoorfeest dat iemand zich herinnert.”
Rachel Bennett
Head of People · Mid-market fintech · 180 medewerkers
“We hadden compliance-training nodig voor HIPAA — typisch 90 minuten slides, 30% voltooiing. We werkten met HeySparko aan een aangepaste mini-game versie — dezelfde inhoud, verhalen-gedreven format. 94% voltooiing in de eerste week, en mensen vroegen wanneer de volgende module komt.”
Priya Patel
Senior People Partner · Healthcare-tech · 450 medewerkers
QUESTIONS
NOT SURE THIS IS THE FORMAT?
If an async window isn't right for your team, the same catalog runs live — and every game below plays in either format.
The live format: one Zoom, a professional host, 70 to 90 minutes, everyone together. Pick this when your team has a single moment to gather.
See the live format →Story-driven puzzle journeys where the team works as one expedition — ancient temples, retro arcades, an office in meltdown.
Browse adventures →Whodunits worked from evidence and interrogation. Interrogate suspects, weigh the alibis, name the culprit.
Browse mysteries →We bespreken format, spelkeuze en teamstructuur in een gesprek van 20 minuten — geen langdurige discovery, geen slide-pitch. U verlaat het gesprek met een concrete aanbeveling en desgewenst een kalenderslot.