ADVENTURE · BIG GAME / MARATHON

Apocalypse

The world is ending. Your team has 90 minutes

80 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)

No payment upfront · Confirmed in 2 hours

Apocalypse

GETTING IN

Easy to join, no setup needed

Three things to know before your team plays.

Web-based

Runs entirely in browser. No installs, no plugins, no admin permissions.

Any device

Laptop, desktop, tablet, or phone — same experience across screens.

Recommended browsers

Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.

THE STORY

What awaits your team

It started in a small town where researchers were experimenting with antiviral vaccines. One of them turned out to be unstable: the virus began rewriting human DNA, turning people into aggressive things that lose their minds and hunt by smell. The world is at the edge.

The scientists ran out of time before they could finish the cure, so it is your problem now. Work through the infection zones, pull clues and codes out of the notes they left, and reach the lab. Careful, though: every zombie that touches anyone costs the team a life, and running out restarts the stage.

The survivors who have to work together to get out. The scientists, whose notes are the only route to a vaccine. And the infected — people, until recently — in every street and every room.

Find the vaccine together. Or watch the city fall.

GAME STAGES

Inside the experience — 4 stages

Stage 1

Research Center — 5 minutes

An abandoned research center with a heavy blast door between you and the street. Find four batteries — red, green, blue and yellow — and drag each one to the power block of its own color, following the cable that matches. A battery trails behind whoever picked it up, so somebody hauls while somebody else pulls the infected away by shouting. With all four blocks live, the whole team hits four buttons at once and holds for 15 seconds while the door opens and the zombies come in from every entrance.

Stage 2

The Street — 7 minutes

The scientist's notes say some of the vaccine samples showed promise. Getting into the lab means restoring power, and the power station is on the far side of streets that are not empty. Use explosives to clear the way, waiting until an infected is right on top of the charge — set it early and you waste it. Watch the color of whatever is running at you and hit the matching key: 1, 2 or 3.

Stage 3

Power Station — 10 minutes

The power station is silent except for dead cabling crackling. Electric beams block the route to the breaker panels, and walking into one hurts. Four halls in a row, each needing a fuse carried to its panel. Buttons redirect the beams — but a beam only holds its new angle while someone is standing on the button, so stepping off resets it. Later halls stack more beams, cross them, put doors on some of the buttons, and add wandering and dormant infected that are better walked around than woken.

Stage 4

Laboratory — 10 minutes

The finale is the old lab where the vaccine was never finished. You finish it: a search, a logic puzzle and the most dangerous opponent in the game. Collect four reagents — pink, blue, yellow, red. The red one is guarded by a shooting range, and clearing it teaches the team to shoot back. Load the reagents into the capsules and build four flasks from the poster clues; a flask fills from the bottom up, so the color order is pure four-person logic. Pull the lever and the vaccine is ready — and the boss arrives, hitting at close range, throwing toxic flasks and calling for backup. Shoot him with the vaccine and run for the emergency exit.

TEAM CHALLENGES

What your team actually does

Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.

  • Stage 1
    Blast door: four batteries4-person
  • Stage 2
    Street breakoutreflexes
  • Stage 3
    Laser grid and the fusecoordination
  • Stage 4
    Final bossboss fight

Two ways to play Apocalypse

Pick how your team experiences the activity. Each format has its own flow.

LIVE FORMAT

Big Game

Pick this if your team has a single moment to gather.

Length
70–90 minutes
Players
Up to 10,000 in one live session
Setup
Single Zoom + live host + in-game chat
Best for
Quarterly all-hands · Holiday parties · Kickoffs

How it unfolds

  1. Connection

    Schedule + custom landing page with join button.

  2. Intro & teams

    Host welcomes, divides into teams. ~5 min.

  3. Gameplay

    Players solve puzzles in the 2D world via in-game chat.

  4. Wrap-up & analytics

    Top teams celebrated. HR receives detailed analytics on team performance.

ASYNC FORMAT

Game Marathon

Pick this if your team is distributed across time zones.

Length
1–5 days window
Players
Up to 10,000 — team or solo play
Setup
Self-onboarded via platform + in-game chat
Best for
Distributed teams · Onboarding cohorts · Multi-region offices

How it unfolds

  1. Setup

    Schedule window + custom landing page with join link.

  2. Self-onboarding

    Pick avatar, play solo or create a team room.

  3. Async play

    Progress at own pace. 20-40 min play time per player.

  4. Final scoreboard & analytics

    Scoreboard publishes rankings. HR receives detailed analytics.

MAKE IT YOURS

Customize Apocalypse for your team

Three layers of customization. Make the game distinctly yours.

  • TYPE 1

    Your team as the response squad

    The pre-mission briefing reads off your real org chart — engineers run the power station, scientists work the lab, ops leads navigate the streets. Each person plays close to what they actually do at work.

  • TYPE 2

    Your products as the salvaged tools

    Components, weapons, and lab equipment are themed to your real products. The vaccine's active ingredients reference your product catalog. Players spot the references unprompted and start posting about them in chat — that's the moment it works.

  • TYPE 3

    Your strategy as the synthesis recipe

    The vaccine recipe in the lab maps to your annual strategy or quarterly OKRs — combine the right ingredients in the right order to win. The metaphor writes itself at strategy off-sites.

Most popular for: company anniversaries · Christmas corporate · major team celebrations

FREQUENTLY ASKED

Questions about this game

What HR leads usually ask before booking Apocalypse.

Book Apocalypse

Pick format, team size, and date — price updates instantly.

FORMAT
players

Min 15 · Max 10,000 · Priced by next tier up

Customization (optional · $500 each)

ESTIMATED PRICE

$1,100

For 50 players · Big Game · 50-tier base $1,100 · base price · customization adds 25-50%

Earliest: 3 days from today

No payment required upfront · Confirmation within 2 business hours

Ready to book Apocalypse?

Pick your date, we'll handle the rest.

No payment required upfront · Confirmation within 2 business hours

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