Web-based
Runs entirely in browser. No installs, no plugins, no admin permissions.
ADVENTURE · BIG GAME / MARATHON
A time machine, a broken timeline, your team to fix it
70-80 min (Big Game) or 20-40 min play time across 1-5 days (Marathon) · 5-10,000 players (5-8 per team)
Pay by card at booking · Confirmed in 2 hours

GETTING IN
Three things to know before your team plays.
Runs entirely in browser. No installs, no plugins, no admin permissions.
Laptop, desktop, tablet, or phone — same experience across screens.
Chrome or Safari for stable performance. Disable VPN if you experience connectivity issues.
THE STORY
Your team has been picked as time travelers, sent back to help the great minds of the past and the present. Every era ahead is both a meeting with someone legendary and a puzzle — and a chance to leave your own mark on the record.
Each stage drops the team into a starting room with doors leading to the extraordinary people of that period. Meet them and help them do the thing they are remembered for: conspiracies and battles, scientific breakthroughs, the conquest of the sky, the birth of an art form. Every decision shifts history, and a timer decides which team gets there first.
Rulers steering nations through betrayal and war. Dmitri Mendeleev and Rosalind Franklin. Amelia Earhart, Yuri Gagarin and Bertha Benz. The painter Sofonisba and the writer John — all of them, briefly, dependent on your team.
Get through all four. Your team's name goes in the history books.
GAME STAGES
Stage 1
You start in an age where rulers are holding nations together against betrayal and war. Their power is not in question — but each of them is stronger with your team in the room. Standing beside emperors and empresses, help them win the conspiracies, secure the resources, and fight when it comes to that. Every decision can change the record and open the door to the next era.
Stage 2
A world of discovery where brilliant people need help getting a breakthrough over the line. Behind different doors you find Dmitri Mendeleev and Rosalind Franklin, both underestimated by their contemporaries. Help each of them realize the idea — and land the credit.
Stage 3
Three legends of nerve and curiosity: Amelia Earhart, Yuri Gagarin and Bertha Benz. Fly Earhart's plane between the rock faces and the storm cloud on a new and genuinely dangerous route, work out how the rocket goes together, and launch it — do the thing nobody had done before.
Stage 4
The finale moves to creation. Alongside the painter Sofonisba and the writer John, mix new pigments and decode ancient texts, and watch art and literature that will outlast everyone in the room get made. Pure creative coordination — the output is something none of you would have produced alone.
PLAYABLE DEMO
Three short scenes from the real game, right in your browser. No sign-up, and bots fill in for your teammates.

Sound is on, and the demo has its own mute button. On a phone it opens full screen, so turn it sideways.
Sound is on, and the demo has its own mute button. On a phone it opens full screen, so turn it sideways.
Pick how your team experiences the activity. Each format has its own flow.
LIVE FORMAT
Pick this if your team has a single moment to gather.
How it unfolds
Connection
Schedule + custom landing page with join button.
Intro & teams
Host welcomes, divides into teams. ~5 min.
Gameplay
Players solve puzzles in the 2D world via in-game chat.
Wrap-up & analytics
Top teams celebrated. HR receives detailed analytics on team performance.
ASYNC FORMAT
Pick this if your team is distributed across time zones.
How it unfolds
Setup
Schedule window + custom landing page with join link.
Self-onboarding
Pick avatar, play solo or create a team room.
Async play
Progress at own pace. 20-40 min play time per player.
Final scoreboard & analytics
Scoreboard publishes rankings. HR receives detailed analytics.
MAKE IT YOURS
Three add-ons: $1,000, $2,500 and $5,000. Take one, take all three for $7,500.
TYPE 1
Add a fifth playable era based on a milestone you choose — founding year, key product launch, an inflection moment. Two-week lead time on customization. Strong for 5, 10, 25-year company anniversaries.
TYPE 2
Cast your team as each era's leading figures — your CEO running the observatory, your CTO running the engineering desk in the flight era, your designers as the Renaissance artists. Recognizable people, era-appropriate roles.
TYPE 3
Real products or features from your roadmap appear as the artifacts the team collects across the eras. The astronomical chart is your analytics dashboard; the contract template is your customer agreement.
Most popular for: company anniversaries · Christmas corporate · major team celebrations
FREQUENTLY ASKED
What HR leads usually ask before booking Adventure Through the Ages.
No. Each era teaches the historical context as part of the puzzle introduction. Players who happen to know the period get no factual advantage — the puzzles depend on observation and team discussion, not trivia.
Anniversaries beg for a 'time' theme without anyone wanting to sit through a slideshow. This delivers the theme through gameplay, and customizing the fifth era to your company's history makes the celebration personal without becoming maudlin.
70-80 minutes for the live Big Game — five-minute intro, 60-70 minutes of gameplay across the four eras, then awards and team photo. Marathon mode spreads play across a 1-5 day window with players completing each era on their own schedule.
Each era is researched and reviewed for factual accuracy. Small dramatic liberties get taken with timing or specifics for puzzle-design reasons, but no major historical revisionism. International teams have not flagged any era as culturally insensitive.
Yes — the four base eras are intentionally pan-civilizational. Multi-region teams from Asia, Europe, and the Americas have all played without anyone feeling sidelined. The custom fifth era can be set in any cultural context.
Because the historical record tends to leave them out, and we didn't want this game to do the same. The Conquerors stage features both emperors and empresses. Power of Science features Curie next to Mendeleev. Same balance in every era.
Pick format, team size, and date — price updates instantly.
Pick your date, we'll handle the rest.
Pay by card at booking · Confirmation within 2 business hours
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