Something to actually do on a team call
Not an icebreaker question. Not a quiz nobody answers. A level that does not open unless the people on the call talk to each other.
The link opens straight away. No signup, no email, nothing to install.
10 min
one full challenge
2+
nobody clears it alone
$0
no signup, no install
What this actually is
A co-op challenge in a browser. Everyone opens the same link and lands in the same room. The level is built so it cannot be solved by one person: some steps only work if two of you move at the same moment, and the plan usually breaks halfway through. That is the part people remember, and it takes about ten minutes.
What it is not: there is no host, no facilitator, no breakout rooms, and nobody has to say two truths and a lie. If your team would rather play than be facilitated, this is the version of team building that respects that.
If you are the one who has to organise the thing
Then you are probably looking at a real event, not a ten-minute challenge. The same games run as a live hosted session of 70 to 90 minutes, or as a multi-day format people drop into on their own schedule, for five people or for ten thousand. Prices are published in full, per event rather than per seat, with the host included.
The questions people actually ask
Does anyone have to install anything?
No. It runs in a browser tab on a laptop or a phone. There is no app, no plugin and no account to create. You paste the link into the chat and people click it.
How many people does it need?
At least two, because the level is designed so one person cannot finish it. A small group of three or four is the sweet spot for the free challenge. Larger teams are what the paid formats are for.
Is it really free, or is it free until the signup wall?
Free with no wall. There is no form before the game, no email required and no card. We would rather you played the thing than read a description of it, because the ten minutes tell you more than the page does.
Does someone have to run it?
No. The free challenge has no host. Somebody shares the link and the game explains itself. The hosted format with a professional facilitator is a separate, paid thing, and it exists for big groups where somebody has to hold the room together.
What if my team hates team building?
That is the usual case, and it is normally a reaction to being facilitated rather than to playing. The things people object to are forced sharing, performing in front of colleagues, and an hour they cannot leave. None of those are in this. If it still does not land in ten minutes, you have lost ten minutes and learned something about your team.
We want something longer, for the whole company. What then?
The same games run as a live hosted session of 70 to 90 minutes, or as a multi-day format where people play on their own schedule and share one leaderboard. Group sizes run from five to ten thousand, every price is published, and the game chosen does not change the price.