BY OCCASION

Halloween team events that are not a costume contest

The one date in the corporate year where a team will forgive you for being strange. Spend it on a story with actual stakes rather than a call where three people wear hats.

When to book

Halloween events run October 15 to November 1, and the good slots go in late September. The last week of October books out first, and Friday October 31 goes earliest of all.

What teams ask for

  • Atmosphere over gore. Something people can join from a family kitchen without explaining themselves.
  • A reason to turn the camera on that is not an order to turn the camera on.
  • One session that holds the whole team, not three staggered runs of twenty.

What to steer clear of

  • Anything that asks people to dress up. Half the team will not, and they will be the half that quietly leaves.
  • Horror that earns a complaint. Tension is the product, jump scares are a liability.

Questions we get

How close to Halloween can we still book?
Three business days for a live hosted game, ten if you want it branded or the story rewritten around your team. The constraint is the host's calendar, not the build.
Will people who hate Halloween still take part?
The games are mysteries and adventures with an October mood, not horror. Nobody is asked to be scared, and nobody is asked to perform.
Can we run it across time zones?
Yes. Either a live session at an hour that works for most, or a marathon where each person plays their own stage during their own day.
  • Coca-Cola HBC

    The brief
    LearnFest runs for the whole company. The closing event had to hold 6,000 people across 28 countries at the same time, on one connection, with no installs.
    What we built
    Two 30-minute virtual journeys back to back, Tokyo then New York, hosted end to end.
    people in one event
    6,000
    countries
    28
    journeys, back to back
    2
    start to finish
    60-70 min
  • Citibank

    The brief
    800 people in a banking operation, on shifts and in branches, who could not all be online at any one hour.
    What we built
    Game Marathon over a single day, branded, about 10 minutes per person, played whenever their shift allowed.
    completed in one day
    800
    support request in total
    1
    attendance rate
    86%
    would recommend
    93%
  • Playrix

    The brief
    A global mobile-games studio wanted an event their people would recognise as theirs, not as a vendor's template with a logo dropped on it.
    What we built
    Austin, their own character, rebuilt as a playable NPC: he greets the team, sets the tasks and reacts to what they do.
    participants
    180
    attendance
    90%
    custom scenes
    6
    would recommend
    95%
Get a price for your date

Pick the game, the date and the headcount, and the price is on screen. No quote call.