BY OCCASION
Company anniversary events that bridge year one and year ten
A milestone is the one event with a story already written: yours. The trap is that the story only belongs to the people who were there, and most of the company was not.
When to book
Anniversaries run on the date you were founded, and teams book two to three months ahead. Milestone years, the fifth, the tenth, the twenty-fifth, get planned earlier and spend more than a recurring event.
Games that fit this one
Adventure Through the Ages
Una macchina del tempo, una linea temporale spezzata, il Suo team per ripararla
Custom
Costruito sul Suo settore, sui Suoi prodotti, sulle battute interne
Under the Big Top
Un omicidio dietro le quinte. Lo spettacolo deve continuare
Last Temple Mystery
Decifri un tempio antico prima che il tempo finisca
Wintervald Hotel Mystery
Un hotel isolato dalla neve. Un ospite scomparso. Il Suo team indaga
What teams ask for
- A version of the company story that includes people who joined last month.
- Something to keep: a recap, a certificate, a picture that goes in the deck.
- Leadership in the room, opening it, not presenting through it.
What to steer clear of
- A slideshow of old photographs. It divides the room into those who recognise them and those who do not.
- Anything that reads as another holiday party with a different label.
Questions we get
- What actually gets customised for an anniversary?
- Usually the story: the arc is rewritten around your history, your milestones and your own people as characters. Branding and in-game leaders are the lighter tiers under it.
- How long before the date should we start?
- Two to three months if you want the story rewritten. Ten business days is the floor for a customised build, three for a hosted game off the shelf.
- Do you have an anniversary case we can read?
- Yes. An iGaming studio ran their anniversary for four hundred people as a fully customised game: 89% took part against a 75% target. The numbers are on the homepage.
Coca-Cola HBC
- The brief
- LearnFest runs for the whole company. The closing event had to hold 6,000 people across 28 countries at the same time, on one connection, with no installs.
- What we built
- Two 30-minute virtual journeys back to back, Tokyo then New York, hosted end to end.
- people in one event
- 6,000
- countries
- 28
- journeys, back to back
- 2
- start to finish
- 60-70 min
Citibank
- The brief
- 800 people in a banking operation, on shifts and in branches, who could not all be online at any one hour.
- What we built
- Game Marathon over a single day, branded, about 10 minutes per person, played whenever their shift allowed.
- completed in one day
- 800
- support request in total
- 1
- attendance rate
- 86%
- would recommend
- 93%
Playrix
- The brief
- A global mobile-games studio wanted an event their people would recognise as theirs, not as a vendor's template with a logo dropped on it.
- What we built
- Austin, their own character, rebuilt as a playable NPC: he greets the team, sets the tasks and reacts to what they do.
- participants
- 180
- attendance
- 90%
- custom scenes
- 6
- would recommend
- 95%
Pick the game, the date and the headcount, and the price is on screen. No quote call.