MISTERIO · BIG GAME / MARATHON

The Dragon's Tear

An ancient relic is stolen. Your team runs the investigation

70-90 min (Big Game) or 25-45 min play time across 1-5 days (Marathon) · 15-10,000 players (5-8 per team)

Pay by card at booking · Confirmed in 2 hours

The Dragon's Tear

ACCESO

Fácil de unirse, sin configuración

Tres cosas que conviene saber antes de que su equipo juegue.

Basado en web

Funciona íntegramente en navegador. Sin instalaciones, sin plugins, sin permisos de administrador.

Cualquier dispositivo

Portátil, escritorio, tableta o móvil — misma experiencia en todas las pantallas.

Navegadores recomendados

Chrome o Safari para un rendimiento estable. Desactive la VPN si experimenta problemas de conexión.

LA HISTORIA

Lo que aguarda a su equipo

The Dragon's Tear — an ancient crystal that has shielded the city for centuries — is gone from the burgomaster's chambers, taken from an alcove behind a red dragon tapestry. Your team arrives as the investigators of record. The burgomaster hands over a search warrant and one piece of advice: start with the church and the tavern.

This is a real investigation, not a guided tour. Search the witnesses — market baskets, priests' satchels, a Bible with a coded note tucked inside — collect evidence and solve what it points to. An alchemist's box with rotating dials. A philosopher's stone that has to be brewed from eight ingredients and a recipe you find on the way. Each stage runs on its own mechanic, and each one moves faster with more eyes on it.

You will deal with Burgomaster Philip, Father Paolo, an alchemist hiding behind a false statue, a dock trader, and a mute boy who saw the thief leave. At the closed hearing, five suspects sit in one room: Brunhilde, Hans the Fat, Bess, Rudiger and Mattias.

Down the abandoned well, past the pressure plates, the thief is waiting to be named.

ETAPAS DEL JUEGO

Dentro de la experiencia — 3 etapas

Etapa 1

The city and the evidence

One lead at the scene: a violet liquid that ate through the lock. With a warrant in hand the team works the city, from the Drunken Dragon tavern to the church. Search witnesses, read the coded note, gather eight ingredients, brew the philosopher's solution from the recipe you found, and open the alchemists' hidden club behind a puzzle box of rotating dials.

Etapa 2

The closed hearing

The burgomaster puts all five suspects in one room. No more walking the city — now it is only logic and how carefully you read stage one. Each question the team assembled from the evidence has to be aimed at someone, and the team votes on the target with a five-second window to change its mind. Aim right and the suspect slips or contradicts themselves. Aim wrong and you lose time on a false trail.

Etapa 3

Docks, slums and catacombs

A tip about a trader at the docks sends the team into the slums. Three hidden coins buy a conversation with the street kids, who know where to find the one witness who actually saw the thief. The trail ends at an abandoned well: tie off the rope, climb down, get past the spike traps, weigh down four pressure plates at once, and open the last door.

TEAM CHALLENGES

What your team actually does

Every task in the game is built for a group. Puzzles, traps, interviews and boss fights are tuned so no one clears them alone — someone has to spot it, someone has to say it, and everyone has to act on it.

  • Stage 1
    Church and graveyardlocation
  • Stage 1
    The MERCVR noteevidence
  • Stage 1
    The street vendorinterview
  • Stage 1
    Alchemical circlepuzzle
  • Stage 1
    Brewing the solutionpuzzle
  • Stage 3
    The catacombslocation
  • Stage 3
    Ritual at the cauldronfinale

DEMO JUGABLE

Juegue cinco minutos aquí mismo

Tres escenas cortas del juego real, directamente en el navegador. Sin registro: los bots ocupan el lugar de sus compañeros.

The Dragon's Tear: escena del juego

El sonido está activado y la demo tiene su propio botón de silencio. En el móvil se abre a pantalla completa: gire el teléfono en horizontal.La demo está en inglés.

  • 5 minutos de 90
  • 3 escenas del juego real
  • Juego completo: equipos de 4 a 10

Dos formas de jugar The Dragon's Tear

Elija cómo vivirá su equipo la actividad. Cada formato tiene su propio flujo.

FORMATO EN VIVO

Big Game

Elija este si su equipo dispone de un único momento para reunirse.

Duración
70–90 minutos
Jugadores
Hasta 10,000 en una sesión en vivo
Configuración
Un solo Zoom + anfitrión en vivo + chat dentro del juego
Ideal para
All-hands trimestrales · Fiestas de fin de año · Kickoffs

Cómo se desarrolla

  1. Conexión

    Agenda + landing page personalizada con botón de acceso.

  2. Introducción y equipos

    El anfitrión da la bienvenida y forma los equipos. ~5 min.

  3. Juego

    Los jugadores resuelven acertijos en el mundo 2D mediante el chat dentro del juego.

  4. Cierre y analítica

    Se celebra a los mejores equipos. RR. HH. recibe analítica detallada del rendimiento del equipo.

FORMATO ASÍNCRONO

Game Marathon

Elija este si su equipo está distribuido en varias zonas horarias.

Duración
Ventana de 1–5 días
Jugadores
Hasta 10,000 — en equipo o en solitario
Configuración
Auto-onboarding desde la plataforma + chat dentro del juego
Ideal para
Equipos distribuidos · Cohortes de onboarding · Oficinas multi-región

Cómo se desarrolla

  1. Configuración

    Ventana programada + landing page personalizada con enlace de acceso.

  2. Auto-onboarding

    Elija avatar, juegue en solitario o cree una sala de equipo.

  3. Juego asíncrono

    Avance a su propio ritmo. 20-40 min de juego por jugador.

  4. Marcador final y analítica

    El marcador publica los rankings. RR. HH. recibe analítica detallada.

HÁGALO SUYO

Personalice The Dragon's Tear para su equipo

Three add-ons: $1,000, $2,500 and $5,000. Take one, take all three for $7,500.

  • TYPE 1

    Your team on the suspect bench

    The five suspects at the hearing become your leadership team, your mascot, or the characters from your own product world. The burgomaster who opens the case greets your CEO by name. Watching a colleague squirm under questioning is the part people talk about afterward.

  • TYPE 2

    Your brand inside the city

    The stolen relic becomes your product, your award, or your anniversary artifact. Your crest hangs in the burgomaster's hall, your colors run through the tavern and the alchemists' club, and the evidence carries your marks.

  • TYPE 3

    Your story as the case file

    Company milestones become clues, and internal references become the coded note. Teams who know the story spot it three pieces of evidence early — which is precisely the reward you want for people who have been paying attention.

Más popular para: aniversarios de empresa · Navidad corporativa · grandes celebraciones de equipo

PREGUNTAS FRECUENTES

Preguntas sobre este juego

Lo que los responsables de RR. HH. suelen preguntar antes de reservar The Dragon's Tear.

70 to 90 minutes live: a short intro and team split, then three investigation stages, then the reveal and awards. Marathon mode opens the case for 1-5 days with 25-45 minutes of play time per player.

No. It is a medieval crime story with dark pixel-art lighting — closer to a detective novel than to horror. No jump scares, no gore, nothing that needs a content warning before a company event.

The team holds a set of questions built from the evidence it found in stage one. For each question the group decides who to ask, votes, and gets five seconds to reconsider before the answer is locked. Right target, and the suspect trips over their story. Wrong target, and you burn the clock.

No. Everything the team needs is found inside the game, and the mechanics teach themselves in the first few minutes. What matters is whether people share what they found — teams that talk beat teams that are individually sharper, every time.

Yes. Marathon mode keeps the case open for a 1-5 day window, players work it when they can, and a short synchronous call handles the reveal once everyone has named a suspect.

The analytics dashboard plus a per-stage view of how the case was built. The hearing is the interesting part: it shows which people push the group to a conclusion, which ones ask for one more piece of evidence first, and how the team behaves after it gets an answer wrong.

Reservar The Dragon's Tear

Elija formato, tamaño del equipo y fecha — el precio se actualiza al instante.

FORMATO
jugadores

Mín. 15 · Máx. 10,000 · Cobro por el siguiente nivel superior

Personalización (opcional)

All three together: $7,500, under the price of the parts.

PRECIO ESTIMADO

$1,300

For 50 players · Big Game · 50-tier base $1,300 · base price · add-ons from $1,000

Lo más pronto: 3 días desde hoy

Pay by card at booking · Confirmation within 2 business hours

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Pay by card at booking · Confirmation within 2 business hours

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